public override PersonalComputer MakePC() { var ram = new Ram(2); var videoCard = new VideoCard(false); var motherBoear = new Motherboard(ram, videoCard); var cpu = new Cpu(new Cpu32(), 2, motherBoear); var hdd = new HardDriver(); var hardDrives = new List<HardDriver> { new HardDriver(500, false, 0) }; return new PersonalComputer(cpu, ram, videoCard, hdd, hardDrives); }
public override Laptop MakeLaptop() { var laptopRam = new Ram(4); var laptopVideoCard = new VideoCard(false); var motherBoear = new Motherboard(laptopRam, laptopVideoCard); var laptopCpu = new Cpu(new Cpu64(), 2, motherBoear); var laptopHDD = new HardDriver(); var laptopHardDrives = new List<HardDriver> { new HardDriver(500, false, 0) }; var laptopBattery = new Battery(); return new Laptop(laptopCpu, laptopRam, laptopVideoCard, laptopHDD, laptopHardDrives, laptopBattery); }
public override Server MakeServer() { var serverRam = new Ram(32); var serverVideoCard = new VideoCard(); var motherBoear = new Motherboard(serverRam, serverVideoCard); var serverCpu = new Cpu(new Cpu32(), 4, motherBoear); var serverHDD = new HardDriver(); var serrverHardDrives = new List<HardDriver> { new HardDriver( 0, true, 2, new List<HardDriver> { new HardDriver(1000, false, 0), new HardDriver(1000, false, 0) }) }; return new Server(serverCpu, serverRam, serverVideoCard, serverHDD, serrverHardDrives); }
public Motherboard(Ram ram, VideoCard videoCard) { this.Ram = ram; this.VideoCard = videoCard; }