public void FloatToFloat4Func() { using ReadWriteBuffer <Float4> buffer = Gpu.Default.AllocateReadWriteBuffer <Float4>(1); Gpu.Default.For(1, id => buffer[0] = StaticMethodsContainer.Range(3)); Float4[] result = buffer.GetData(); Assert.IsTrue(MathF.Abs(result[0].X - 3) < 0.0001f); Assert.IsTrue(MathF.Abs(result[0].Y - 4) < 0.0001f); Assert.IsTrue(MathF.Abs(result[0].Z - 5) < 0.0001f); Assert.IsTrue(MathF.Abs(result[0].W - 6) < 0.0001f); }
public void Execute(ThreadIds ids) { B[0] = StaticMethodsContainer.Range(3); }