private void FormMain_Load(object sender, EventArgs e) { var position = new vec3(0, 0, 0.9f); var center = new vec3(0, 0, 0); var up = new vec3(0, 1, 0); var camera = new Camera(position, center, up, CameraType.Perspecitive, this.winGLCanvas1.Width, this.winGLCanvas1.Height); this.scene = new Scene(camera) ; { this.edgeDetectNode = EdgeDetectNode.Create(); this.scene.RootElement = this.edgeDetectNode; } var list = new ActionList(); var transformAction = new TransformAction(scene); list.Add(transformAction); var renderAction = new RenderAction(scene); list.Add(renderAction); this.actionList = list; var manipulater = new FirstPerspectiveManipulater(); manipulater.Bind(camera, this.winGLCanvas1); manipulater.StepLength = 0.1f; }
public static EdgeDetectNode Create() { RenderMethodBuilder compute, render; { var cs = new CSharpGL.ComputeShader(computeShader); var provider = new ShaderArray(cs); var map = new AttributeMap(); compute = new RenderMethodBuilder(provider, map); } { var vs = new VertexShader(vertexCode); var fs = new FragmentShader(fragmentCode); var provider = new ShaderArray(vs, fs); var map = new AttributeMap(); map.Add(inPosition, RectangleModel.strPosition); map.Add(inUV, RectangleModel.strUV); render = new RenderMethodBuilder(provider, map); } var node = new EdgeDetectNode(new RectangleModel(), RectangleModel.strPosition, compute, render); node.Initialize(); return(node); }