// add the axes mesh to the Mesh3D array // if you are using the projection matrix which is not uniform along all the axess, you need change this function public void AddAxesMeshes(ArrayList meshs) { if (!UseAxes) { return; } var radius = (m_xAxisLength + m_yAxisLength + m_zAxisLength) / (3 * m_axisLengthWidthRatio); Mesh3D xAxisCylinder = new Cylinder3D(radius, radius, m_xAxisLength, 6); xAxisCylinder.SetColor(m_axisXColor); TransformMatrix.Transform(xAxisCylinder, new Point3D(m_xAxisCenter + m_xAxisLength / 2, m_yAxisCenter, m_zAxisCenter), 0, 90); meshs.Add(xAxisCylinder); Mesh3D xAxisCone = new Cone3D(2 * radius, 2 * radius, radius * 5, 6); xAxisCone.SetColor(m_axisXColor); TransformMatrix.Transform(xAxisCone, new Point3D(m_xAxisCenter + m_xAxisLength, m_yAxisCenter, m_zAxisCenter), 0, 90); meshs.Add(xAxisCone); Mesh3D yAxisCylinder = new Cylinder3D(radius, radius, m_yAxisLength, 6); yAxisCylinder.SetColor(m_axisYColor); TransformMatrix.Transform(yAxisCylinder, new Point3D(m_xAxisCenter, m_yAxisCenter + m_yAxisLength / 2, m_zAxisCenter), 90, 90); meshs.Add(yAxisCylinder); Mesh3D yAxisCone = new Cone3D(2 * radius, 2 * radius, radius * 5, 6); yAxisCone.SetColor(m_axisYColor); TransformMatrix.Transform(yAxisCone, new Point3D(m_xAxisCenter, m_yAxisCenter + m_yAxisLength, m_zAxisCenter), 90, 90); meshs.Add(yAxisCone); Mesh3D zAxisCylinder = new Cylinder3D(radius, radius, m_zAxisLength, 6); zAxisCylinder.SetColor(m_axisZColor); TransformMatrix.Transform(zAxisCylinder, new Point3D(m_xAxisCenter, m_yAxisCenter, m_zAxisCenter + m_zAxisLength / 2), 0, 0); meshs.Add(zAxisCylinder); Mesh3D zAxisCone = new Cone3D(2 * radius, 2 * radius, radius * 5, 6); zAxisCone.SetColor(m_axisZColor); TransformMatrix.Transform(zAxisCone, new Point3D(m_xAxisCenter, m_yAxisCenter, m_zAxisCenter + m_zAxisLength), 0, 0); meshs.Add(zAxisCone); }
private void AddAxesLabelsMeshes(ArrayList meshs) { var radius = (m_xAxisLength + m_yAxisLength + m_zAxisLength) / (3 * m_axisLengthWidthRatio); Mesh3D xAxisCylinder = new Cylinder3D(radius, radius, m_xAxisLength / 10, 6); xAxisCylinder.SetColor(m_axisXColor); TransformMatrix.Transform(xAxisCylinder, new Point3D(m_xAxisCenter / 15 + m_xAxisLength / 10 / 2, m_yAxisCenter / 15, m_zAxisCenter / 15), 0, 90); meshs.Add(xAxisCylinder); Mesh3D xAxisCone = new Cone3D(2 * radius, 2 * radius, radius * 5, 6); xAxisCone.SetColor(m_axisXColor); TransformMatrix.Transform(xAxisCone, new Point3D(m_xAxisCenter / 15 + m_xAxisLength / 10, m_yAxisCenter / 15, m_zAxisCenter / 15), 0, 90); meshs.Add(xAxisCone); Mesh3D yAxisCylinder = new Cylinder3D(radius, radius, m_yAxisLength / 10, 6); yAxisCylinder.SetColor(m_axisYColor); TransformMatrix.Transform(yAxisCylinder, new Point3D(m_xAxisCenter / 15, m_yAxisCenter / 15 + m_yAxisLength / 10 / 2, m_zAxisCenter / 15), 90, 90); meshs.Add(yAxisCylinder); Mesh3D yAxisCone = new Cone3D(2 * radius, 2 * radius, radius * 5, 6); yAxisCone.SetColor(m_axisYColor); TransformMatrix.Transform(yAxisCone, new Point3D(m_xAxisCenter / 15, m_yAxisCenter / 15 + m_yAxisLength / 10, m_zAxisCenter / 15), 90, 90); meshs.Add(yAxisCone); Mesh3D zAxisCylinder = new Cylinder3D(radius, radius, m_zAxisLength / 10, 6); zAxisCylinder.SetColor(m_axisZColor); TransformMatrix.Transform(zAxisCylinder, new Point3D(m_xAxisCenter / 15, m_yAxisCenter / 15, m_zAxisCenter / 15 + m_zAxisLength / 10 / 2), 0, 0); meshs.Add(zAxisCylinder); Mesh3D zAxisCone = new Cone3D(2 * radius, 2 * radius, radius * 5, 6); zAxisCone.SetColor(m_axisZColor); TransformMatrix.Transform(zAxisCone, new Point3D(m_xAxisCenter / 15, m_yAxisCenter / 15, m_zAxisCenter / 15 + m_zAxisLength / 10), 0, 0); meshs.Add(zAxisCone); }