public static EasyTransitionAnimationFluentContext <Quaternion> To(this EasyTransitionAnimationFluentContext <Quaternion> animationFluentContext, float value) { animationFluentContext.To(new Quaternion(value, value, value, value)); return(animationFluentContext); }
public static EasyTransitionAnimationFluentContext <Vector4> To(this EasyTransitionAnimationFluentContext <Vector4> animationFluentContext, float value) { animationFluentContext.To(new Vector4(value, value, value, value)); return(animationFluentContext); }
public static EasyTransitionAnimationFluentContext <Color> To(this EasyTransitionAnimationFluentContext <Color> animationFluentContext, int colorCode) { animationFluentContext.To(colorCode.ToColor()); return(animationFluentContext); }
public static EasyTransitionAnimationFluentContext <Color> To(this EasyTransitionAnimationFluentContext <Color> animationFluentContext, byte a, byte r, byte g, byte b) { animationFluentContext.To(Color.FromArgb(a, r, g, b)); return(animationFluentContext); }
public static EasyTransitionAnimationFluentContext <Quaternion> To(this EasyTransitionAnimationFluentContext <Quaternion> animationFluentContext, float x, float y, float z, float w) { animationFluentContext.To(new Quaternion(x, y, z, w)); return(animationFluentContext); }
public static EasyTransitionAnimationFluentContext <Vector4> To(this EasyTransitionAnimationFluentContext <Vector4> animationFluentContext, float x, float y, float z, float w) { animationFluentContext.To(new Vector4(x, y, z, w)); return(animationFluentContext); }