private void m_btnAbility_Click(object sender, EventArgs e) { Component ability = (Component)m_cbList.SelectedItem; string condition = ""; if (ability.getCondition() == "Stun") { condition = "Stunned"; } if (ability.getCondition() == "Daze") { condition = "Dazed"; } if (ability.getCondition() == "Silence") { condition = "Silenced"; } if (ability.getCondition() == "Burn") { condition = "Burned"; } if (ability.getCondition() == "Chill") { condition = "Chilled"; } if (ability.getCondition() == "Paralyze") { condition = "Paralyzed"; } if (ability.getCondition() == " Daze Stun") { condition = "Dazed and Stunned"; } if (ability.getCondition() == " Stun Stun") { condition = "Unconscious"; } if (ability.getCondition() == " Chill Chill") { condition = "Frozen"; } if (ability.getCondition() == " Chill Burn") { condition = "Chilled and Burned"; } if (ability.getCondition() == " Paralyze Silence") { condition = "Paralyzed and Silenced"; } m_tbLog.Text += "You used " + ability + " and the creature is now " + condition + Environment.NewLine; }