/// <summary> /// Initialize a new instance of the PaletteTreeState class. /// </summary> /// <param name="inherit">Source for inheriting values.</param> /// <param name="back">Reference to back storage.</param> /// <param name="border">Reference to border storage.</param> /// <param name="needPaint">Delegate for notifying paint requests.</param> public PaletteTreeState(PaletteTreeStateRedirect inherit, PaletteBack back, PaletteBorder border, NeedPaintHandler needPaint) : base(inherit, back, border, needPaint) { _nodeTriple = new PaletteTriple(inherit.Node, needPaint); }
/// <summary> /// Initialize a new instance of the PaletteTreeState class. /// </summary> /// <param name="inherit">Source for inheriting values.</param> /// <param name="back">Reference to back storage.</param> /// <param name="border">Reference to border storage.</param> /// <param name="needPaint">Delegate for notifying paint requests.</param> public PaletteTreeState(PaletteTreeStateRedirect inherit, PaletteBack back, PaletteBorder border, NeedPaintHandler needPaint) : base(inherit, back, border, needPaint) { Node = new PaletteTriple(inherit.Node, needPaint); }
public KryptonTreeView() { // Contains another control and needs marking as such for validation to work SetStyle(ControlStyles.ContainerControl, true); // Cannot select this control, only the child tree view and does not generate a click event SetStyle(ControlStyles.Selectable | ControlStyles.StandardClick, false); // Default fields _alwaysActive = true; _style = ButtonStyle.ListItem; _itemHeightDefault = true; _plusMinusImages = new TreeViewImages(); _checkBoxImages = new CheckBoxImages(); base.Padding = new Padding(1); // Create the palette storage _redirectImages = new PaletteRedirectTreeView(Redirector, _plusMinusImages, _checkBoxImages); PaletteBackInheritRedirect backInherit = new PaletteBackInheritRedirect(Redirector, PaletteBackStyle.InputControlStandalone); PaletteBorderInheritRedirect borderInherit = new PaletteBorderInheritRedirect(Redirector, PaletteBorderStyle.InputControlStandalone); PaletteBackColor1 commonBack = new PaletteBackColor1(backInherit, NeedPaintDelegate); PaletteBorder commonBorder = new PaletteBorder(borderInherit, NeedPaintDelegate); _stateCommon = new PaletteTreeStateRedirect(Redirector, commonBack, backInherit, commonBorder, borderInherit, NeedPaintDelegate); PaletteBackColor1 disabledBack = new PaletteBackColor1(_stateCommon.PaletteBack, NeedPaintDelegate); PaletteBorder disabledBorder = new PaletteBorder(_stateCommon.PaletteBorder, NeedPaintDelegate); _stateDisabled = new PaletteTreeState(_stateCommon, disabledBack, disabledBorder, NeedPaintDelegate); PaletteBackColor1 normalBack = new PaletteBackColor1(_stateCommon.PaletteBack, NeedPaintDelegate); PaletteBorder normalBorder = new PaletteBorder(_stateCommon.PaletteBorder, NeedPaintDelegate); _stateNormal = new PaletteTreeState(_stateCommon, normalBack, normalBorder, NeedPaintDelegate); PaletteBackColor1 activeBack = new PaletteBackColor1(_stateCommon.PaletteBack, NeedPaintDelegate); PaletteBorder activeBorder = new PaletteBorder(_stateCommon.PaletteBorder, NeedPaintDelegate); _stateActive = new PaletteDouble(_stateCommon, activeBack, activeBorder, NeedPaintDelegate); _stateFocus = new PaletteTreeNodeTripleRedirect(Redirector, PaletteBackStyle.ButtonListItem, PaletteBorderStyle.ButtonListItem, PaletteContentStyle.ButtonListItem, NeedPaintDelegate); _stateTracking = new PaletteTreeNodeTriple(_stateCommon.Node, NeedPaintDelegate); _statePressed = new PaletteTreeNodeTriple(_stateCommon.Node, NeedPaintDelegate); _stateCheckedNormal = new PaletteTreeNodeTriple(_stateCommon.Node, NeedPaintDelegate); _stateCheckedTracking = new PaletteTreeNodeTriple(_stateCommon.Node, NeedPaintDelegate); _stateCheckedPressed = new PaletteTreeNodeTriple(_stateCommon.Node, NeedPaintDelegate); // Create the override handling classes _overrideNormal = new PaletteTripleOverride(_stateFocus.Node, _stateNormal.Node, PaletteState.FocusOverride); _overrideTracking = new PaletteTripleOverride(_stateFocus.Node, _stateTracking.Node, PaletteState.FocusOverride); _overridePressed = new PaletteTripleOverride(_stateFocus.Node, _statePressed.Node, PaletteState.FocusOverride); _overrideCheckedNormal = new PaletteTripleOverride(_stateFocus.Node, _stateCheckedNormal.Node, PaletteState.FocusOverride); _overrideCheckedTracking = new PaletteTripleOverride(_stateFocus.Node, _stateCheckedTracking.Node, PaletteState.FocusOverride); _overrideCheckedPressed = new PaletteTripleOverride(_stateFocus.Node, _stateCheckedPressed.Node, PaletteState.FocusOverride); _overrideNormalNode = new PaletteNodeOverride(_overrideNormal); // Create the check box image drawer and place inside element so it is always centered _drawCheckBox = new ViewDrawCheckBox(_redirectImages); _layoutCheckBox = new ViewLayoutCenter(); _layoutCheckBox.Add(_drawCheckBox); // Stack used to layout the location of the node image _layoutImage = new ViewLayoutSeparator(0, 0); _layoutImageAfter = new ViewLayoutSeparator(3, 0); _layoutImageCenter = new ViewLayoutCenter(_layoutImage); _layoutImageStack = new ViewLayoutStack(true); _layoutImageStack.Add(_layoutImageCenter); _layoutImageStack.Add(_layoutImageAfter); _layoutImageState = new ViewLayoutSeparator(16, 16); _layoutImageCenterState = new ViewLayoutCenter(_layoutImageState); // Create the draw element for owner drawing individual items _contentValues = new FixedContentValue(); _drawButton = new ViewDrawButton(StateDisabled.Node, _overrideNormalNode, _overrideTracking, _overridePressed, _overrideCheckedNormal, _overrideCheckedTracking, _overrideCheckedPressed, new PaletteMetricRedirect(Redirector), _contentValues, VisualOrientation.Top, false); // Place check box on the left and the label in the remainder _layoutDocker = new ViewLayoutDocker(); _layoutDocker.Add(_layoutImageStack, ViewDockStyle.Left); _layoutDocker.Add(_layoutImageCenterState, ViewDockStyle.Left); _layoutDocker.Add(_layoutCheckBox, ViewDockStyle.Left); _layoutDocker.Add(_drawButton, ViewDockStyle.Fill); // Create the internal tree view used for containing content _treeView = new InternalTreeView(this); _treeView.TrackMouseEnter += new EventHandler(OnTreeViewMouseChange); _treeView.TrackMouseLeave += new EventHandler(OnTreeViewMouseChange); _treeView.GotFocus += new EventHandler(OnTreeViewGotFocus); _treeView.LostFocus += new EventHandler(OnTreeViewLostFocus); _treeView.KeyDown += new KeyEventHandler(OnTreeViewKeyDown); _treeView.KeyUp += new KeyEventHandler(OnTreeViewKeyUp); _treeView.KeyPress += new KeyPressEventHandler(OnTreeViewKeyPress); _treeView.PreviewKeyDown += new PreviewKeyDownEventHandler(OnTreeViewPreviewKeyDown); _treeView.Validating += new CancelEventHandler(OnTreeViewValidating); _treeView.Validated += new EventHandler(OnTreeViewValidated); _treeView.AfterCheck += new TreeViewEventHandler(OnTreeViewAfterCheck); _treeView.AfterCollapse += new TreeViewEventHandler(OnTreeViewAfterCollapse); _treeView.AfterExpand += new TreeViewEventHandler(OnTreeViewAfterExpand); _treeView.AfterLabelEdit += new NodeLabelEditEventHandler(OnTreeViewAfterLabelEdit); _treeView.AfterSelect += new TreeViewEventHandler(OnTreeViewAfterSelect); _treeView.BeforeCheck += new TreeViewCancelEventHandler(OnTreeViewBeforeCheck); _treeView.BeforeCollapse += new TreeViewCancelEventHandler(OnTreeViewBeforeCollapse); _treeView.BeforeExpand += new TreeViewCancelEventHandler(OnTreeViewBeforeExpand); _treeView.BeforeLabelEdit += new NodeLabelEditEventHandler(OnTreeViewBeforeLabelEdit); _treeView.BeforeSelect += new TreeViewCancelEventHandler(OnTreeViewBeforeSelect); _treeView.ItemDrag += new ItemDragEventHandler(OnTreeViewItemDrag); _treeView.NodeMouseClick += new TreeNodeMouseClickEventHandler(OnTreeViewNodeMouseClick); _treeView.NodeMouseDoubleClick += new TreeNodeMouseClickEventHandler(OnTreeViewNodeMouseDoubleClick); _treeView.NodeMouseHover += new TreeNodeMouseHoverEventHandler(OnTreeViewNodeMouseHover); _treeView.DrawNode += new DrawTreeNodeEventHandler(OnTreeViewDrawNode); _treeView.DrawMode = TreeViewDrawMode.OwnerDrawAll; // Create the element that fills the remainder space and remembers fill rectange _layoutFill = new ViewLayoutFill(_treeView); _layoutFill.DisplayPadding = new Padding(1); // Create inner view for placing inside the drawing docker _drawDockerInner = new ViewLayoutDocker(); _drawDockerInner.Add(_layoutFill, ViewDockStyle.Fill); // Create view for the control border and background _drawDockerOuter = new ViewDrawDocker(_stateNormal.Back, _stateNormal.Border); _drawDockerOuter.Add(_drawDockerInner, ViewDockStyle.Fill); // Create the view manager instance ViewManager = new ViewManager(this, _drawDockerOuter); // We need to create and cache a device context compatible with the display _screenDC = PI.CreateCompatibleDC(IntPtr.Zero); // Add tree view to the controls collection ((KryptonReadOnlyControls)Controls).AddInternal(_treeView); }