/// <summary> /// Initialize a new instance of the KryptonColorButton class. /// </summary> public KryptonColorButton() { // We generate click events manually, suppress default // production of them by the base Control class SetStyle(ControlStyles.StandardClick | ControlStyles.StandardDoubleClick, false); // Set default color button properties _style = ButtonStyle.Standalone; _visibleThemes = true; _visibleStandard = true; _visibleRecent = true; _visibleNoColor = true; _visibleMoreColors = true; _autoRecentColors = true; _schemeThemes = ColorScheme.OfficeThemes; _schemeStandard = ColorScheme.OfficeStandard; _selectedRect = new Rectangle(0, 12, 16, 4); _selectedColor = Color.Red; _emptyBorderColor = Color.DarkGray; _dialogResult = DialogResult.None; _useMnemonic = true; _maxRecentColors = 10; _recentColors = new List<Color>(); // Create the context menu items _kryptonContextMenu = new KryptonContextMenu(); _separatorTheme = new KryptonContextMenuSeparator(); _headingTheme = new KryptonContextMenuHeading("Theme Colors"); _colorsTheme = new KryptonContextMenuColorColumns(ColorScheme.OfficeThemes); _separatorStandard = new KryptonContextMenuSeparator(); _headingStandard = new KryptonContextMenuHeading("Standard Colors"); _colorsStandard = new KryptonContextMenuColorColumns(ColorScheme.OfficeStandard); _separatorRecent = new KryptonContextMenuSeparator(); _headingRecent = new KryptonContextMenuHeading("Recent Colors"); _colorsRecent = new KryptonContextMenuColorColumns(ColorScheme.None); _separatorNoColor = new KryptonContextMenuSeparator(); _itemNoColor = new KryptonContextMenuItem("&No Color", Properties.Resources.ButtonNoColor, new EventHandler(OnClickNoColor)); _itemsNoColor = new KryptonContextMenuItems(); _itemsNoColor.Items.Add(_itemNoColor); _separatorMoreColors = new KryptonContextMenuSeparator(); _itemMoreColors = new KryptonContextMenuItem("&More Colors...", new EventHandler(OnClickMoreColors)); _itemsMoreColors = new KryptonContextMenuItems(); _itemsMoreColors.Items.Add(_itemMoreColors); _kryptonContextMenu.Items.AddRange(new KryptonContextMenuItemBase[] { _separatorTheme, _headingTheme, _colorsTheme, _separatorStandard, _headingStandard, _colorsStandard, _separatorRecent, _headingRecent, _colorsRecent, _separatorNoColor, _itemsNoColor, _separatorMoreColors, _itemsMoreColors}); // Create content storage _buttonValues = CreateButtonValues(NeedPaintDelegate); _buttonValues.TextChanged += new EventHandler(OnButtonTextChanged); _images = new DropDownButtonImages(NeedPaintDelegate); // Image need an extra redirector to check the local images first _paletteDropDownButtonImages = new PaletteRedirectDropDownButton(Redirector, _images); // Create the palette storage _strings = new PaletteColorButtonStrings(); _stateCommon = new PaletteTripleRedirect(Redirector, PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone, NeedPaintDelegate); _stateDisabled = new PaletteTriple(_stateCommon, NeedPaintDelegate); _stateNormal = new PaletteTriple(_stateCommon, NeedPaintDelegate); _stateTracking = new PaletteTriple(_stateCommon, NeedPaintDelegate); _statePressed = new PaletteTriple(_stateCommon, NeedPaintDelegate); _stateDefault = new PaletteTripleRedirect(Redirector, PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone, NeedPaintDelegate); _stateFocus = new PaletteTripleRedirect(Redirector, PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone, NeedPaintDelegate); // Create the override handling classes _overrideFocus = new PaletteTripleOverride(_stateFocus, _stateNormal, PaletteState.FocusOverride); _overrideNormal = new PaletteTripleOverride(_stateDefault, _overrideFocus, PaletteState.NormalDefaultOverride); _overrideTracking = new PaletteTripleOverride(_stateFocus, _stateTracking, PaletteState.FocusOverride); _overridePressed = new PaletteTripleOverride(_stateFocus, _statePressed, PaletteState.FocusOverride); // Create the view color button instance _drawButton = new ViewDrawButton(_stateDisabled, _overrideNormal, _overrideTracking, _overridePressed, new PaletteMetricRedirect(Redirector), this, VisualOrientation.Top, UseMnemonic); // Set default color button state _drawButton.DropDown = true; _drawButton.Splitter = true; _drawButton.TestForFocusCues = true; _drawButton.DropDownPalette = _paletteDropDownButtonImages; // Create a color button controller to handle button style behaviour _buttonController = new ButtonController(_drawButton, NeedPaintDelegate); _buttonController.BecomesFixed = true; // Assign the controller to the view element to treat as a button _drawButton.MouseController = _buttonController; _drawButton.KeyController = _buttonController; _drawButton.SourceController = _buttonController; // Need to know when user clicks the button view or mouse selects it _buttonController.Click += new MouseEventHandler(OnButtonClick); _buttonController.MouseSelect += new MouseEventHandler(OnButtonSelect); // Create the view manager instance ViewManager = new ViewManager(this, _drawButton); }
/// <summary> /// Initialize a new instance of the KryptonDropButton class. /// </summary> public KryptonDropButton() { // We generate click events manually, suppress default // production of them by the base Control class SetStyle(ControlStyles.StandardClick | ControlStyles.StandardDoubleClick, false); // Set default button properties _style = ButtonStyle.Standalone; DialogResult = DialogResult.None; _useMnemonic = true; // Create content storage Values = CreateButtonValues(NeedPaintDelegate); Values.TextChanged += OnButtonTextChanged; Images = new DropDownButtonImages(NeedPaintDelegate); // Image need an extra redirector to check the local images first _paletteDropDownButtonImages = new PaletteRedirectDropDownButton(Redirector, Images); // Create the palette storage StateCommon = new PaletteTripleRedirect(Redirector, PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone, NeedPaintDelegate); StateDisabled = new PaletteTriple(StateCommon, NeedPaintDelegate); StateNormal = new PaletteTriple(StateCommon, NeedPaintDelegate); StateTracking = new PaletteTriple(StateCommon, NeedPaintDelegate); StatePressed = new PaletteTriple(StateCommon, NeedPaintDelegate); OverrideDefault = new PaletteTripleRedirect(Redirector, PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone, NeedPaintDelegate); OverrideFocus = new PaletteTripleRedirect(Redirector, PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone, NeedPaintDelegate); // Create the override handling classes _overrideFocus = new PaletteTripleOverride(OverrideFocus, StateNormal, PaletteState.FocusOverride); _overrideNormal = new PaletteTripleOverride(OverrideDefault, _overrideFocus, PaletteState.NormalDefaultOverride); _overrideTracking = new PaletteTripleOverride(OverrideFocus, StateTracking, PaletteState.FocusOverride); _overridePressed = new PaletteTripleOverride(OverrideFocus, StatePressed, PaletteState.FocusOverride); // Create the view button instance _drawButton = new ViewDrawButton(StateDisabled, _overrideNormal, _overrideTracking, _overridePressed, new PaletteMetricRedirect(Redirector), this, VisualOrientation.Top, UseMnemonic) { // Set default button state DropDown = true, Splitter = true, TestForFocusCues = true, DropDownPalette = _paletteDropDownButtonImages }; // Create a button controller to handle button style behaviour _buttonController = new ButtonController(_drawButton, NeedPaintDelegate) { BecomesFixed = true }; // Assign the controller to the view element to treat as a button _drawButton.MouseController = _buttonController; _drawButton.KeyController = _buttonController; _drawButton.SourceController = _buttonController; // Need to know when user clicks the button view or mouse selects it _buttonController.Click += OnButtonClick; _buttonController.MouseSelect += OnButtonSelect; // Create the view manager instance ViewManager = new ViewManager(this, _drawButton); }
/// <summary> /// Initialize a new instance of the KryptonDropButton class. /// </summary> public KryptonDropButton() { // We generate click events manually, suppress default // production of them by the base Control class SetStyle(ControlStyles.StandardClick | ControlStyles.StandardDoubleClick, false); // Set default button properties _style = ButtonStyle.Standalone; _dialogResult = DialogResult.None; _useMnemonic = true; // Create content storage _buttonValues = CreateButtonValues(NeedPaintDelegate); _buttonValues.TextChanged += new EventHandler(OnButtonTextChanged); _images = new DropDownButtonImages(NeedPaintDelegate); // Image need an extra redirector to check the local images first _paletteDropDownButtonImages = new PaletteRedirectDropDownButton(Redirector, _images); // Create the palette storage _stateCommon = new PaletteTripleRedirect(Redirector, PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone, NeedPaintDelegate); _stateDisabled = new PaletteTriple(_stateCommon, NeedPaintDelegate); _stateNormal = new PaletteTriple(_stateCommon, NeedPaintDelegate); _stateTracking = new PaletteTriple(_stateCommon, NeedPaintDelegate); _statePressed = new PaletteTriple(_stateCommon, NeedPaintDelegate); _stateDefault = new PaletteTripleRedirect(Redirector, PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone, NeedPaintDelegate); _stateFocus = new PaletteTripleRedirect(Redirector, PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone, NeedPaintDelegate); // Create the override handling classes _overrideFocus = new PaletteTripleOverride(_stateFocus, _stateNormal, PaletteState.FocusOverride); _overrideNormal = new PaletteTripleOverride(_stateDefault, _overrideFocus, PaletteState.NormalDefaultOverride); _overrideTracking = new PaletteTripleOverride(_stateFocus, _stateTracking, PaletteState.FocusOverride); _overridePressed = new PaletteTripleOverride(_stateFocus, _statePressed, PaletteState.FocusOverride); // Create the view button instance _drawButton = new ViewDrawButton(_stateDisabled, _overrideNormal, _overrideTracking, _overridePressed, new PaletteMetricRedirect(Redirector), this, VisualOrientation.Top, UseMnemonic); // Set default button state _drawButton.DropDown = true; _drawButton.Splitter = true; _drawButton.TestForFocusCues = true; _drawButton.DropDownPalette = _paletteDropDownButtonImages; // Create a button controller to handle button style behaviour _buttonController = new ButtonController(_drawButton, NeedPaintDelegate); _buttonController.BecomesFixed = true; // Assign the controller to the view element to treat as a button _drawButton.MouseController = _buttonController; _drawButton.KeyController = _buttonController; _drawButton.SourceController = _buttonController; // Need to know when user clicks the button view or mouse selects it _buttonController.Click += new MouseEventHandler(OnButtonClick); _buttonController.MouseSelect += new MouseEventHandler(OnButtonSelect); // Create the view manager instance ViewManager = new ViewManager(this, _drawButton); }