/// <summary> /// Initialize a new instance of the ViewDrawRibbonGroupGallery class. /// </summary> /// <param name="ribbon">Reference to owning ribbon control.</param> /// <param name="ribbonGallery">Reference to source gallery.</param> /// <param name="needPaint">Delegate for notifying paint requests.</param> public ViewDrawRibbonGroupGallery(KryptonRibbon ribbon, KryptonRibbonGroupGallery ribbonGallery, NeedPaintHandler needPaint) { Debug.Assert(ribbon != null); Debug.Assert(ribbonGallery != null); Debug.Assert(needPaint != null); // Remember incoming references _ribbon = ribbon; GroupGallery = ribbonGallery; _needPaint = needPaint; _currentSize = GroupGallery.ItemSizeCurrent; // Create the button view used in small setting CreateLargeButtonView(); // Hook into the gallery events GroupGallery.MouseEnterControl += OnMouseEnterControl; GroupGallery.MouseLeaveControl += OnMouseLeaveControl; // Associate this view with the source component (required for design time selection) Component = GroupGallery; if (_ribbon.InDesignMode) { // At design time we need to know when the user right clicks the gallery ContextClickController controller = new ContextClickController(); controller.ContextClick += OnContextClick; MouseController = controller; } // Create controller needed for handling focus and key tip actions _controller = new GalleryController(_ribbon, GroupGallery, this); SourceController = _controller; KeyController = _controller; // We need to rest visibility of the gallery for each layout cycle _ribbon.ViewRibbonManager.LayoutBefore += OnLayoutAction; _ribbon.ViewRibbonManager.LayoutAfter += OnLayoutAction; // Define back reference to view for the gallery definition GroupGallery.GalleryView = this; // Give paint delegate to gallery so its palette changes are redrawn GroupGallery.ViewPaintDelegate = needPaint; // Hook into changes in the ribbon custom definition GroupGallery.PropertyChanged += OnGalleryPropertyChanged; }
/// <summary> /// Initialize a new instance of the ViewDrawRibbonGroupGallery class. /// </summary> /// <param name="ribbon">Reference to owning ribbon control.</param> /// <param name="ribbonGallery">Reference to source gallery.</param> /// <param name="needPaint">Delegate for notifying paint requests.</param> public ViewDrawRibbonGroupGallery(KryptonRibbon ribbon, KryptonRibbonGroupGallery ribbonGallery, NeedPaintHandler needPaint) { Debug.Assert(ribbon != null); Debug.Assert(ribbonGallery != null); Debug.Assert(needPaint != null); // Remember incoming references _ribbon = ribbon; _ribbonGallery = ribbonGallery; _needPaint = needPaint; _currentSize = _ribbonGallery.ItemSizeCurrent; // Create the button view used in small setting CreateLargeButtonView(); // Hook into the gallery events _ribbonGallery.MouseEnterControl += new EventHandler(OnMouseEnterControl); _ribbonGallery.MouseLeaveControl += new EventHandler(OnMouseLeaveControl); // Associate this view with the source component (required for design time selection) Component = _ribbonGallery; if (_ribbon.InDesignMode) { // At design time we need to know when the user right clicks the gallery ContextClickController controller = new ContextClickController(); controller.ContextClick += new MouseEventHandler(OnContextClick); MouseController = controller; } // Create controller needed for handling focus and key tip actions _controller = new GalleryController(_ribbon, _ribbonGallery, this); SourceController = _controller; KeyController = _controller; // We need to rest visibility of the gallery for each layout cycle _ribbon.ViewRibbonManager.LayoutBefore += new EventHandler(OnLayoutAction); _ribbon.ViewRibbonManager.LayoutAfter += new EventHandler(OnLayoutAction); // Define back reference to view for the gallery definition _ribbonGallery.GalleryView = this; // Give paint delegate to gallery so its palette changes are redrawn _ribbonGallery.ViewPaintDelegate = needPaint; // Hook into changes in the ribbon custom definition _ribbonGallery.PropertyChanged += new PropertyChangedEventHandler(OnGalleryPropertyChanged); }