/// <summary> /// Ensure the correct state palettes are being used. /// </summary> public override void UpdateStatePalettes() { // Update palettes for the header group _headerGroup?.UpdateStatePalettes(); // Let base class do standard work base.UpdateStatePalettes(); }
/// <summary> /// Ensure the correct state palettes are being used. /// </summary> public override void UpdateStatePalettes() { // Ask the header group to update its palettes _headerGroup.UpdateStatePalettes(); // Let base class do standard work base.UpdateStatePalettes(); }
/// <summary> /// Ensure the correct state palettes are being used. /// </summary> public override void UpdateStatePalettes() { // Update palettes for the header group if (_headerGroup != null) { _headerGroup.UpdateStatePalettes(); } // Let base class do standard work base.UpdateStatePalettes(); }