public void AddNeuron(CPPNNetworkNeuron neuron) { Neurons.Add(neuron); if (neuron is CPPNInputNeuron) { inputNeurons.Add((CPPNInputNeuron)neuron); } else if (neuron.GetType() == typeof(CPPNOutputNeuron)) { outputNeuron = (CPPNOutputNeuron)neuron; } else if (neuron.GetType() == typeof(CPPNHiddenNeuron)) { hiddenNeurons.Add((CPPNHiddenNeuron)neuron); } }
public void Update() { switch (Type) { case CPPNNeuronType.Input: Phene = new CPPNInputNeuron(); break; case CPPNNeuronType.Output: Phene = new CPPNOutputNeuron(ActivationFunction.Function); break; case CPPNNeuronType.Hidden: Phene = new CPPNHiddenNeuron(ActivationFunction.Function); break; case CPPNNeuronType.Bias: Phene = new CPPNBiasNeuron(); break; } }