// Use this for initialization void Start() { knownFacts = new List <string> (); unknownFacts = new List <string> (possibleFacts); boardManager = GameObject.Find("GameManager").GetComponent <BoardManager> (); notifManager = GameObject.Find("Notifications").GetComponent <NotificationsManager> (); statsRT = statsCanvas.GetComponent <RectTransform> (); int randomFirstIdx = Random.Range(0, firstNames.Length); int randomLastIdx = Random.Range(0, lastNames.Length); monsterName = firstNames [randomFirstIdx] + lastNames [randomLastIdx]; appetite = Random.Range(appetiteMinMax.x, appetiteMinMax.y); InvokeRepeating("Tick", 0f, 5f); }
void Start() { notifManager = GameObject.Find ("Notifications").GetComponent<NotificationsManager> (); }
void Start() { notifManager = GameObject.Find("Notifications").GetComponent <NotificationsManager> (); }
void Start() { notifManager = GameObject.Find ("Notifications").GetComponent<NotificationsManager> (); actionPanelRect = actionPanel.GetComponent<RectTransform> (); resources = gameObject.GetComponent<ResourcesManager> (); alertManager = GameObject.Find ("AlertPanel").GetComponent<AlertPanelManager>(); boardHolder = new GameObject ("Board").transform; alertManager.ClosePanel(); }
// Use this for initialization void Start() { knownFacts = new List<string> (); unknownFacts = new List<string> (possibleFacts); boardManager = GameObject.Find ("GameManager").GetComponent<BoardManager> (); notifManager = GameObject.Find ("Notifications").GetComponent<NotificationsManager> (); statsRT = statsCanvas.GetComponent<RectTransform> (); int randomFirstIdx = Random.Range (0, firstNames.Length); int randomLastIdx = Random.Range (0, lastNames.Length); monsterName = firstNames [randomFirstIdx] + lastNames [randomLastIdx]; appetite = Random.Range (appetiteMinMax.x, appetiteMinMax.y); InvokeRepeating ("Tick", 0f, 5f); }