// Start is called before the first frame update void Awake() { player = GameObject.FindGameObjectWithTag("Player"); serumUI = GameObject.FindGameObjectWithTag("SerumUI").GetComponent <SerumUITutorial>(); drone = GameObject.FindGameObjectWithTag("Drone"); droneController = drone.GetComponent <TutorialDroneController>(); soundController = GameObject.FindGameObjectWithTag("SoundController"); audio = soundController.GetComponent <SoundController>(); }
void Start() { player = GameObject.FindGameObjectWithTag("Player"); hp = player.GetComponent <CompleteProject.PlayerHealth>(); serumUI = GameObject.FindGameObjectWithTag("SerumUI"); serum_count = serumUI.GetComponent <CompleteProject.SerumUITutorial>(); serums = GameObject.FindGameObjectWithTag("Serum"); Create_Zombie.SetActive(false); soundController = GameObject.FindGameObjectWithTag("SoundController"); audio = soundController.GetComponent <SoundController>(); bgmController = GameObject.FindGameObjectWithTag("BGMController"); bgm = bgmController.GetComponent <BGMController>(); audio.StartAlarm(); bgm.day(); //BGM출력 DayTimeUI.SetActive(true); //안내메시지 출력 Time.timeScale = 0f; Cursor.visible = true; Cursor.lockState = CursorLockMode.None; }