public SonicBomb(float radius, MovementAffector affector) : base(radius) { Affector = affector; }
public void AddAffector(MovementAffector affector) { movementAffectors.Add(affector); }
public MovementAffector(MovementAffector Other, Vector3 affectVector) : this(affectVector) { AffectorCurve = Other.AffectorCurve; AffectorDuration = Other.AffectorDuration; AffectDistance = Other.AffectDistance; }