UnityEngine.AI.NavMeshAgent nav; // Reference to the nav mesh agent. void Awake() { // Set up the references. player = GameObject.FindGameObjectWithTag("Player").transform; playerHealth = player.GetComponent <Done_PlayerHealth> (); enemyHealth = GetComponent <Done_EnemyHealth> (); nav = GetComponent <UnityEngine.AI.NavMeshAgent> (); }
float timer; // Timer for counting up to the next attack. void Awake() { // Setting up the references. player = GameObject.FindGameObjectWithTag("Player"); playerHealth = player.GetComponent <Done_PlayerHealth> (); enemyHealth = GetComponent <Done_EnemyHealth>(); anim = GetComponent <Animator> (); }