コード例 #1
0
        public override void Run(CompileContext context)
        {
            try
            {
                bspZip     = context.Configuration.BSPZip;
                gameFolder = context.Configuration.GameFolder;
                bspPath    = context.BSPFile;

                Keys.vmtTextureKeyWords  = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "texturekeys.txt")).ToList();
                Keys.vmtMaterialKeyWords = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "materialkeys.txt")).ToList();
                Keys.vmfSoundKeys        = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "vmfsoundkeys.txt")).ToList();
                Keys.vmfMaterialKeys     = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "vmfmaterialkeys.txt")).ToList();
                Keys.vmfModelKeys        = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "vmfmodelkeys.txt")).ToList();

                CompilePalLogger.LogLine("Finding sources of game content...");
                GetSourceDirectories(gameFolder);

                CompilePalLogger.LogLine("Reading BSP...");
                BSP map = new BSP(new FileInfo(bspPath));
                AssetUtils.findBspUtilityFiles(map, sourceDirectories);

                string unpackDir = System.IO.Path.GetTempPath() + Guid.NewGuid();
                UnpackBSP(unpackDir);
                AssetUtils.findBspPakDependencies(map, unpackDir);

                CompilePalLogger.LogLine("Initializing pak file...");
                PakFile pakfile = new PakFile(map, sourceDirectories);

                CompilePalLogger.LogLine("Writing file list...");
                pakfile.OutputToFile();

                CompilePalLogger.LogLine("Running bspzip...");
                PackBSP();

                CompilePalLogger.LogLine("Finished packing!");

                CompilePalLogger.LogLine("---------------------");
                CompilePalLogger.LogLine(pakfile.vmtcount + " materials added");
                CompilePalLogger.LogLine(pakfile.mdlcount + " models added");
                CompilePalLogger.LogLine(pakfile.pcfcount + " particle files added");
                CompilePalLogger.LogLine(pakfile.sndcount + " sounds added");
                CompilePalLogger.LogLine("Nav file: " + (map.nav.Key != default(string) ? "yes" : "no"));
                CompilePalLogger.LogLine("Soundscape: " + (map.soundscape.Key != default(string) ? "yes" : "no"));
                CompilePalLogger.LogLine("Soundscript: " + (map.soundscript.Key != default(string) ? "yes" : "no"));
                CompilePalLogger.LogLine("Detail File: " + (map.detail.Key != default(string) ? "yes" : "no"));
                CompilePalLogger.LogLine("Particle Manifest: " + (map.particleManifest.Key != default(string) ? "yes" : "no"));
                CompilePalLogger.LogLine("---------------------");
            }
            catch (Exception exception)
            {
                CompilePalLogger.LogLine("Something broke:");
                CompilePalLogger.LogLine(exception.ToString());
            }
        }
コード例 #2
0
ファイル: Pack.cs プロジェクト: bottiger1/CompilePal
        public override void Run(CompileContext context)
        {
            CompileErrors = new List <Error>();

            verbose         = GetParameterString().Contains("-verbose");
            dryrun          = GetParameterString().Contains("-dryrun");
            renamenav       = GetParameterString().Contains("-renamenav");
            include         = Regex.IsMatch(GetParameterString(), @"-include\b"); // ensures it doesnt match -includedir
            includeDir      = GetParameterString().Contains("-includedir");
            exclude         = Regex.IsMatch(GetParameterString(), @"-exclude\b"); // ensures it doesnt match -excludedir
            excludeDir      = GetParameterString().Contains("-excludedir");
            excludevpk      = GetParameterString().Contains("-excludevpk");
            packvpk         = GetParameterString().Contains("-vpk");
            includefilelist = GetParameterString().Contains("-includefilelist");
            usefilelist     = GetParameterString().Contains("-usefilelist");

            char[]        paramChars = GetParameterString().ToCharArray();
            List <string> parameters = ParseParameters(paramChars);

            List <string> includeFiles     = new List <string>();
            List <string> excludeFiles     = new List <string>();
            List <string> excludeDirs      = new List <string>();
            List <string> excludedVpkFiles = new List <string>();

            try
            {
                CompilePalLogger.LogLine("\nCompilePal - Automated Packaging");
                bspZip     = context.Configuration.BSPZip;
                vpk        = context.Configuration.VPK;
                gameFolder = context.Configuration.GameFolder;
                bspPath    = context.CopyLocation;

                if (!File.Exists(bspPath))
                {
                    throw new FileNotFoundException();
                }

                // manually passing in a file list
                if (usefilelist)
                {
                    var fileListParam = parameters.First(p => p.StartsWith("usefilelist")).Split(new[] { " " }, 2, StringSplitOptions.None);
                    if (fileListParam.Length > 1 && !string.IsNullOrWhiteSpace(fileListParam[1]))
                    {
                        outputFile = fileListParam[1];
                        if (!File.Exists(outputFile))
                        {
                            CompilePalLogger.LogCompileError($"Could not find file list {outputFile}, exiting pack step\n", new Error($"Could not find file list {outputFile}, exiting pack step\n", ErrorSeverity.Error));
                            return;
                        }

                        CompilePalLogger.LogLine($"Using file list {outputFile}");
                        PackFileList(context, outputFile);
                        return;
                    }

                    CompilePalLogger.LogCompileError("No file list set, exiting pack step\n", new Error("No file list set, exiting  pack step", ErrorSeverity.Error));
                    return;
                }

                outputFile = "BSPZipFiles\\files.txt";

                Keys.vmtTextureKeyWords  = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "texturekeys.txt")).ToList();
                Keys.vmtMaterialKeyWords = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "materialkeys.txt")).ToList();
                Keys.vmfSoundKeys        = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "vmfsoundkeys.txt")).ToList();
                Keys.vmfMaterialKeys     = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "vmfmaterialkeys.txt")).ToList();
                Keys.vmfModelKeys        = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "vmfmodelkeys.txt")).ToList();

                // get manually included files
                if (include)
                {
                    //Get included files from parameter list
                    foreach (string parameter in parameters)
                    {
                        if (parameter.Contains("include"))
                        {
                            var filePath = parameter.Replace("\"", "").Replace("include ", "").TrimEnd(' ');
                            //Test that file exists
                            if (File.Exists(filePath))
                            {
                                includeFiles.Add(filePath);
                            }
                            else
                            {
                                CompilePalLogger.LogCompileError($"Could not find file: {filePath}\n", new Error($"Could not find file: {filePath}", $"Could not find file: {filePath}", ErrorSeverity.Caution));
                            }
                        }
                    }
                }

                // get manually included files in directories
                if (includeDir)
                {
                    //Get included files from parameter list
                    foreach (string parameter in parameters)
                    {
                        if (parameter.Contains("includedir"))
                        {
                            var folderPath = parameter.Replace("\"", "").Replace("includedir ", "").TrimEnd(' ');
                            //Test that folder exists
                            if (Directory.Exists(folderPath))
                            {
                                var files = Directory.GetFiles(folderPath, "*", SearchOption.AllDirectories);
                                foreach (var file in files)
                                {
                                    includeFiles.Add(file);
                                }
                            }
                            else
                            {
                                CompilePalLogger.LogCompileError($"Could not find folder: {folderPath}\n", new Error($"Could not find folder: {folderPath}", ErrorSeverity.Caution));
                            }
                        }
                    }
                }

                if (exclude)
                {
                    //Get excluded files from parameter list
                    foreach (string parameter in parameters)
                    {
                        if (Regex.IsMatch(parameter, @"^exclude\b"))
                        {
                            var filePath = parameter.Replace("\"", "")
                                           .Replace("exclude ", "")
                                           .Replace('/', '\\')
                                           .ToLower().TrimEnd(' ');
                            //Test that file exists
                            if (File.Exists(filePath))
                            {
                                excludeFiles.Add(filePath);
                            }
                            else
                            {
                                CompilePalLogger.LogCompileError($"Could not find file: {filePath}\n", new Error($"Could not find file: {filePath}", ErrorSeverity.Caution));
                            }
                        }
                    }
                }

                if (excludeDir)
                {
                    //Get excluded directories from parameter list
                    foreach (string parameter in parameters)
                    {
                        if (Regex.IsMatch(parameter, @"^excludedir\b"))
                        {
                            var path = parameter.Replace("\"", "")
                                       .Replace("excludedir ", "")
                                       .Replace('/', '\\')
                                       .ToLower().TrimEnd(' ');
                            //Test that dir exists
                            if (Directory.Exists(path))
                            {
                                excludeDirs.Add(path);
                            }
                            else
                            {
                                CompilePalLogger.LogCompileError($"Could not find folder: {path}\n", new Error($"Could not find folder: {path}", ErrorSeverity.Caution));
                            }
                        }
                    }
                }

                // exclude files that are in the specified vpk.
                if (excludevpk)
                {
                    foreach (string parameter in parameters)
                    {
                        if (parameter.Contains("excludevpk"))
                        {
                            var vpkPath = parameter.Replace("\"", "").Replace("excludevpk ", "").TrimEnd(' ');

                            string[] vpkFileList = GetVPKFileList(vpkPath);

                            foreach (string file in vpkFileList)
                            {
                                excludedVpkFiles.Add(file.ToLower());
                            }
                        }
                    }
                }

                CompilePalLogger.LogLine("Finding sources of game content...");
                sourceDirectories = GetSourceDirectories(gameFolder);
                if (verbose)
                {
                    CompilePalLogger.LogLine("Source directories:");
                    foreach (var sourceDirectory in sourceDirectories)
                    {
                        CompilePalLogger.LogLine(sourceDirectory);
                    }
                }

                CompilePalLogger.LogLine("Reading BSP...");
                BSP map = new BSP(new FileInfo(bspPath));
                AssetUtils.findBspUtilityFiles(map, sourceDirectories, renamenav, genParticleManifest);

                // give files unique names based on map so they dont get overwritten
                if (dryrun)
                {
                    outputFile = $"BSPZipFiles\\{Path.GetFileNameWithoutExtension(map.file.FullName)}_files.txt";
                }

                //Set map particle manifest
                if (genParticleManifest)
                {
                    map.particleManifest = particleManifest;
                }

                string unpackDir = System.IO.Path.GetTempPath() + Guid.NewGuid();
                UnpackBSP(unpackDir);
                AssetUtils.findBspPakDependencies(map, unpackDir);

                CompilePalLogger.LogLine("Initializing pak file...");
                PakFile pakfile = new PakFile(map, sourceDirectories, includeFiles, excludeFiles, excludeDirs, excludedVpkFiles, outputFile);

                if (includefilelist)
                {
                    var fileListParams = parameters.Where(p => p.StartsWith("includefilelist")).Select(f => f.Split(new[] { " " }, 2, StringSplitOptions.None));
                    foreach (var fileListParam in fileListParams)
                    {
                        if (fileListParam.Length <= 1 || string.IsNullOrWhiteSpace(fileListParam[1]))
                        {
                            CompilePalLogger.LogCompileError("No file list parameter set\n",
                                                             new Error("No file list parameterparameter  set", ErrorSeverity.Error));
                            continue;
                        }

                        var inputFile = fileListParam[1];
                        if (!File.Exists(inputFile))
                        {
                            CompilePalLogger.LogCompileError($"Could not find file list {inputFile}\n", new Error($"Could not find file list {inputFile}\n", ErrorSeverity.Error));
                            continue;
                        }

                        CompilePalLogger.LogDebug($"Adding files from file list {inputFile}");
                        var filelist = File.ReadAllLines(inputFile);

                        // file list format is internal path, newline, external path
                        for (int i = 0; i < filelist.Length - 1; i += 2)
                        {
                            var internalPath = filelist[i];
                            var externalPath = filelist[i + 1];
                            if (!pakfile.AddInternalFile(internalPath, externalPath))
                            {
                                CompilePalLogger.LogCompileError($"Failed to pack ${externalPath}\n", new Error($"Failed to pack ${externalPath}\n", ErrorSeverity.Error));
                            }
                        }

                        CompilePalLogger.LogLine($"Added {filelist.Length / 2} files from ${inputFile}");
                    }
                }

                if (packvpk)
                {
                    string vpkName = context.BSPFile.Replace(".bsp", ".vpk");
                    if (File.Exists(vpkName))
                    {
                        File.Delete(vpkName);
                    }

                    var responseFile = pakfile.GetResponseFile();

                    if (File.Exists(bspPath))
                    {
                        // Add bsp to the vpk
                        responseFile.Add(bspPath.Replace(gameFolder + "\\", ""), gameFolder);
                    }

                    if (GetParameterString().Contains("-ainfo"))
                    {
                        foreach (string parameter in parameters)
                        {
                            if (parameter.Contains("ainfo"))
                            {
                                var @filePath = parameter.Replace("\"", "").Replace("ainfo ", "").TrimEnd(' ');
                                //Test that file exists
                                if (File.Exists(filePath))
                                {
                                    File.Copy(filePath, Path.Combine(gameFolder, "addoninfo.txt"), true);
                                    responseFile.Add("addoninfo.txt", gameFolder);
                                }
                            }
                        }
                    }

                    CompilePalLogger.LogLine("Running VPK...");
                    foreach (var path in sourceDirectories)
                    {
                        var testedFiles = "";
                        foreach (var entry in responseFile)
                        {
                            if (entry.Value.Contains(path) || path.Contains(entry.Value))
                            {
                                testedFiles += entry.Key + "\n";
                            }
                        }

                        var combinedPath = Path.Combine(path, "_tempResponseFile.txt");
                        File.WriteAllText(combinedPath, testedFiles);

                        PackVPK(vpkName, combinedPath, path);

                        File.Delete(combinedPath);
                    }

                    File.Delete("_tempResponseFile.txt");

                    if (GetParameterString().Contains("-ainfo"))
                    {
                        File.Delete(Path.Combine(gameFolder, "addoninfo.txt"));
                    }
                }
                else
                {
                    CompilePalLogger.LogLine("Writing file list...");
                    pakfile.OutputToFile();

                    if (dryrun)
                    {
                        CompilePalLogger.LogLine("File list saved as " + Environment.CurrentDirectory + outputFile);
                    }
                    else
                    {
                        PackFileList(context, outputFile);
                    }
                }

                CompilePalLogger.LogLine("Finished!");

                CompilePalLogger.LogLine("---------------------");
                CompilePalLogger.LogLine(pakfile.vmtcount + " materials found");
                CompilePalLogger.LogLine(pakfile.mdlcount + " models found");
                CompilePalLogger.LogLine(pakfile.pcfcount + " particle files found");
                CompilePalLogger.LogLine(pakfile.sndcount + " sounds found");
                if (pakfile.vehiclescriptcount != 0)
                {
                    CompilePalLogger.LogLine(pakfile.vehiclescriptcount + " vehicle scripts found");
                }
                if (pakfile.effectscriptcount != 0)
                {
                    CompilePalLogger.LogLine(pakfile.effectscriptcount + " effect scripts found");
                }
                if (pakfile.vscriptcount != 0)
                {
                    CompilePalLogger.LogLine(pakfile.vscriptcount + " vscripts found");
                }
                if (pakfile.panoramaMapIconCount != 0)
                {
                    CompilePalLogger.LogLine(pakfile.panoramaMapIconCount + " panorama map icons found");
                }
                string additionalFiles =
                    (map.nav.Key != default(string) ? "\n-nav file" : "") +
                    (map.soundscape.Key != default(string) ? "\n-soundscape" : "") +
                    (map.soundscript.Key != default(string) ? "\n-soundscript" : "") +
                    (map.detail.Key != default(string) ? "\n-detail file" : "") +
                    (map.particleManifest.Key != default(string) ? "\n-particle manifest" : "") +
                    (map.radartxt.Key != default(string) ? "\n-radar files" : "") +
                    (map.txt.Key != default(string) ? "\n-loading screen text" : "") +
                    (map.jpg.Key != default(string) ? "\n-loading screen image" : "") +
                    (map.kv.Key != default(string) ? "\n-kv file" : "") +
                    (map.res.Key != default(string) ? "\n-res file" : "");

                if (additionalFiles != "")
                {
                    CompilePalLogger.LogLine("additional files: " + additionalFiles);
                }
                CompilePalLogger.LogLine("---------------------");
            }
            catch (FileNotFoundException)
            {
                CompilePalLogger.LogCompileError($"Could not find {bspPath}\n", new Error($"Could not find {bspPath}", ErrorSeverity.Error));
            }
            catch (Exception exception)
            {
                CompilePalLogger.LogLine("Something broke:");
                CompilePalLogger.LogCompileError($"{exception}\n", new Error(exception.ToString(), "CompilePal Internal Error", ErrorSeverity.FatalError));
            }
        }
コード例 #3
0
        public override void Run(CompileContext context)
        {
            verbose   = GetParameterString().Contains("-verbose");
            dryrun    = GetParameterString().Contains("-dryrun");
            renamenav = GetParameterString().Contains("-renamenav");
            include   = GetParameterString().Contains("-include");
            exclude   = GetParameterString().Contains("-exclude");
            packvpk   = GetParameterString().Contains("-vpk");

            char[]        paramChars = GetParameterString().ToCharArray();
            List <string> parameters = ParseParameters(paramChars);

            List <string> includeFiles = new List <string>();
            List <string> excludeFiles = new List <string>();

            try
            {
                CompilePalLogger.LogLine("\nCompilePal - Automated Packaging");
                bspZip     = context.Configuration.BSPZip;
                vpk        = context.Configuration.VPK;
                gameFolder = context.Configuration.GameFolder;
                bspPath    = context.CopyLocation;

                if (!File.Exists(bspPath))
                {
                    throw new FileNotFoundException();
                }

                Keys.vmtTextureKeyWords  = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "texturekeys.txt")).ToList();
                Keys.vmtMaterialKeyWords = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "materialkeys.txt")).ToList();
                Keys.vmfSoundKeys        = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "vmfsoundkeys.txt")).ToList();
                Keys.vmfMaterialKeys     = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "vmfmaterialkeys.txt")).ToList();
                Keys.vmfModelKeys        = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "vmfmodelkeys.txt")).ToList();

                // get manually included files
                if (include)
                {
                    //Get included files from parameter list
                    foreach (string parameter in parameters)
                    {
                        if (parameter.Contains("include"))
                        {
                            var @filePath = parameter.Replace("\"", "").Replace("include ", "").TrimEnd(' ');
                            //Test that file exists
                            if (File.Exists(filePath))
                            {
                                includeFiles.Add(filePath);
                            }
                            else
                            {
                                CompilePalLogger.LogLineColor($"Could not find file: {filePath}", Error.GetSeverityBrush(2));
                            }
                        }
                    }
                }

                if (exclude)
                {
                    //Get excluded files from parameter list
                    foreach (string parameter in parameters)
                    {
                        if (parameter.Contains("exclude"))
                        {
                            var @filePath = parameter.Replace("\"", "").Replace("exclude ", "").Replace('/', '\\').ToLower().TrimEnd(' ');
                            //Test that file exists
                            if (File.Exists(filePath))
                            {
                                excludeFiles.Add(filePath);
                            }
                            else
                            {
                                CompilePalLogger.LogLineColor($"Could not find file: {filePath}", Error.GetSeverityBrush(2));
                            }
                        }
                    }
                }

                CompilePalLogger.LogLine("Finding sources of game content...");
                sourceDirectories = GetSourceDirectories(gameFolder);

                CompilePalLogger.LogLine("Reading BSP...");
                BSP map = new BSP(new FileInfo(bspPath));
                AssetUtils.findBspUtilityFiles(map, sourceDirectories, renamenav, genParticleManifest);

                //Set map particle manifest
                if (genParticleManifest)
                {
                    map.particleManifest = particleManifest;
                }

                string unpackDir = System.IO.Path.GetTempPath() + Guid.NewGuid();
                UnpackBSP(unpackDir);
                AssetUtils.findBspPakDependencies(map, unpackDir);

                CompilePalLogger.LogLine("Initializing pak file...");
                PakFile pakfile = new PakFile(map, sourceDirectories, includeFiles, excludeFiles);

                if (packvpk)
                {
                    string vpkName = context.BSPFile.Replace(".bsp", ".vpk");
                    if (File.Exists(vpkName))
                    {
                        File.Delete(vpkName);
                    }

                    var responseFile = pakfile.GetResponseFile();

                    if (File.Exists(bspPath))
                    {
                        // Add bsp to the vpk
                        responseFile.Add(bspPath.Replace(gameFolder + "\\", ""), gameFolder);
                    }

                    if (GetParameterString().Contains("-ainfo"))
                    {
                        foreach (string parameter in parameters)
                        {
                            if (parameter.Contains("ainfo"))
                            {
                                var @filePath = parameter.Replace("\"", "").Replace("ainfo ", "").TrimEnd(' ');
                                //Test that file exists
                                if (File.Exists(filePath))
                                {
                                    File.Copy(filePath, Path.Combine(gameFolder, "addoninfo.txt"), true);
                                    responseFile.Add("addoninfo.txt", gameFolder);
                                }
                            }
                        }
                    }

                    CompilePalLogger.LogLine("Running VPK...");
                    foreach (var path in sourceDirectories)
                    {
                        var testedFiles = "";
                        foreach (var entry in responseFile)
                        {
                            if (entry.Value.Contains(path) || path.Contains(entry.Value))
                            {
                                testedFiles += entry.Key + "\n";
                            }
                        }

                        var combinedPath = Path.Combine(path, "_tempResponseFile.txt");
                        File.WriteAllText(combinedPath, testedFiles);

                        PackVPK(vpkName, combinedPath, path);

                        File.Delete(combinedPath);
                    }

                    File.Delete("_tempResponseFile.txt");

                    if (GetParameterString().Contains("-ainfo"))
                    {
                        File.Delete(Path.Combine(gameFolder, "addoninfo.txt"));
                    }
                }
                else
                {
                    CompilePalLogger.LogLine("Writing file list...");
                    pakfile.OutputToFile();

                    if (dryrun)
                    {
                        CompilePalLogger.LogLine("File list saved as " + Environment.CurrentDirectory + "\\files.txt");
                    }
                    else
                    {
                        CompilePalLogger.LogLine("Running bspzip...");
                        PackBSP();
                    }

                    CompilePalLogger.LogLine("Copying packed bsp to vmf folder...");

                    if (File.Exists(context.BSPFile))
                    {
                        if (File.Exists(context.BSPFile + ".unpacked"))
                        {
                            File.Delete(context.BSPFile + ".unpacked");
                        }

                        File.Move(context.BSPFile, context.BSPFile + ".unpacked");
                    }

                    File.Copy(bspPath, context.BSPFile);
                }

                CompilePalLogger.LogLine("Finished!");

                CompilePalLogger.LogLine("---------------------");
                CompilePalLogger.LogLine(pakfile.vmtcount + " materials found");
                CompilePalLogger.LogLine(pakfile.mdlcount + " models found");
                CompilePalLogger.LogLine(pakfile.pcfcount + " particle files found");
                CompilePalLogger.LogLine(pakfile.sndcount + " sounds found");
                if (pakfile.vehiclescriptcount != 0)
                {
                    CompilePalLogger.LogLine(pakfile.vehiclescriptcount + " vehicle scripts found");
                }
                if (pakfile.effectscriptcount != 0)
                {
                    CompilePalLogger.LogLine(pakfile.effectscriptcount + " effect scripts found");
                }
                if (pakfile.vscriptcount != 0)
                {
                    CompilePalLogger.LogLine(pakfile.vscriptcount + " vscripts found");
                }
                string additionalFiles =
                    (map.nav.Key != default(string) ? "\n-nav file" : "") +
                    (map.soundscape.Key != default(string) ? "\n-soundscape" : "") +
                    (map.soundscript.Key != default(string) ? "\n-soundscript" : "") +
                    (map.detail.Key != default(string) ? "\n-detail file" : "") +
                    (map.particleManifest.Key != default(string) ? "\n-particle manifest" : "") +
                    (map.radartxt.Key != default(string) ? "\n-radar files" : "") +
                    (map.txt.Key != default(string) ? "\n-loading screen text" : "") +
                    (map.jpg.Key != default(string) ? "\n-loading screen image" : "") +
                    (map.kv.Key != default(string) ? "\n-kv file" : "") +
                    (map.res.Key != default(string) ? "\n-res file" : "");

                if (additionalFiles != "")
                {
                    CompilePalLogger.LogLine("additional files: " + additionalFiles);
                }
                CompilePalLogger.LogLine("---------------------");
            }
            catch (FileNotFoundException)
            {
                CompilePalLogger.LogLine("FAILED - Could not find " + bspPath);
            }
            catch (Exception exception)
            {
                CompilePalLogger.LogLine("Something broke:");
                CompilePalLogger.LogLine(exception.ToString());
            }
        }
コード例 #4
0
ファイル: Pack.cs プロジェクト: ruarai/CompilePal
        public override void Run(CompileContext context)
        {
            verbose = GetParameterString().Contains("-verbose");
            dryrun = GetParameterString().Contains("-dryrun");
            renamenav = GetParameterString().Contains("-renamenav");

            try
            {
                CompilePalLogger.LogLine("\nCompilePal - Automated Packaging");
                bspZip = context.Configuration.BSPZip;
                gameFolder = context.Configuration.GameFolder;
                bspPath = context.CopyLocation;

                if (!File.Exists(bspPath))
                {
                    throw new FileNotFoundException();
                }

                Keys.vmtTextureKeyWords = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "texturekeys.txt")).ToList();
                Keys.vmtMaterialKeyWords = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "materialkeys.txt")).ToList();
                Keys.vmfSoundKeys = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "vmfsoundkeys.txt")).ToList();
                Keys.vmfMaterialKeys = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "vmfmaterialkeys.txt")).ToList();
                Keys.vmfModelKeys = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "vmfmodelkeys.txt")).ToList();

                CompilePalLogger.LogLine("Finding sources of game content...");
                sourceDirectories = GetSourceDirectories(gameFolder);

                CompilePalLogger.LogLine("Reading BSP...");
                BSP map = new BSP(new FileInfo(bspPath));
                AssetUtils.findBspUtilityFiles(map, sourceDirectories, renamenav);

                string unpackDir = System.IO.Path.GetTempPath() + Guid.NewGuid();
                UnpackBSP(unpackDir);
                AssetUtils.findBspPakDependencies(map, unpackDir);

                CompilePalLogger.LogLine("Initializing pak file...");
                PakFile pakfile = new PakFile(map, sourceDirectories);

                CompilePalLogger.LogLine("Writing file list...");
                pakfile.OutputToFile();

                if (dryrun)
                {
                    CompilePalLogger.LogLine("File list saved as " + Environment.CurrentDirectory + "\\files.txt");
                }
                else
                {
                    CompilePalLogger.LogLine("Running bspzip...");
                    PackBSP();
                }

                CompilePalLogger.LogLine("Finished!");

                CompilePalLogger.LogLine("---------------------");
                CompilePalLogger.LogLine(pakfile.vmtcount + " materials found");
                CompilePalLogger.LogLine(pakfile.mdlcount + " models found");
                CompilePalLogger.LogLine(pakfile.pcfcount + " particle files found");
                CompilePalLogger.LogLine(pakfile.sndcount + " sounds found");
                string additionalFiles =
                    (map.nav.Key != default(string) ? "\n-nav file" : "") +
                    (map.soundscape.Key != default(string) ? "\n-soundscape" : "") +
                    (map.soundscript.Key != default(string) ? "\n-soundscript" : "") +
                    (map.detail.Key != default(string) ? "\n-detail file" : "") +
                    (map.particleManifest.Key != default(string) ? "\n-particle manifest" : "") +
                    (map.radartxt.Key != default(string) ? "\n-radar files" : "") +
                    (map.txt.Key != default(string) ? "\n-loading screen text" : "") +
                    (map.jpg.Key != default(string) ? "\n-loading screen image" : "") +
                    (map.kv.Key != default(string) ? "\n-kv file" : "") +
                    (map.res.Key != default(string) ? "\n-res file" : "");
                CompilePalLogger.LogLine(additionalFiles != default(string) ?
                    "additional files: " + additionalFiles : "none");
                CompilePalLogger.LogLine("---------------------");

            }
            catch (FileNotFoundException)
            {
                CompilePalLogger.LogLine("FAILED - Could not find " + bspPath);
            }
            catch (Exception exception)
            {
                CompilePalLogger.LogLine("Something broke:");
                CompilePalLogger.LogLine(exception.ToString());
            }
        }
コード例 #5
0
        public override void Run(CompileContext context)
        {
            verbose   = GetParameterString().Contains("-verbose");
            dryrun    = GetParameterString().Contains("-dryrun");
            renamenav = GetParameterString().Contains("-renamenav");

            try
            {
                CompilePalLogger.LogLine("\nCompilePal - Automated Packaging");
                bspZip     = context.Configuration.BSPZip;
                gameFolder = context.Configuration.GameFolder;
                bspPath    = context.CopyLocation;

                Keys.vmtTextureKeyWords  = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "texturekeys.txt")).ToList();
                Keys.vmtMaterialKeyWords = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "materialkeys.txt")).ToList();
                Keys.vmfSoundKeys        = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "vmfsoundkeys.txt")).ToList();
                Keys.vmfMaterialKeys     = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "vmfmaterialkeys.txt")).ToList();
                Keys.vmfModelKeys        = File.ReadAllLines(System.IO.Path.Combine(keysFolder, "vmfmodelkeys.txt")).ToList();

                CompilePalLogger.LogLine("Finding sources of game content...");
                GetSourceDirectories(gameFolder);

                CompilePalLogger.LogLine("Reading BSP...");
                BSP map = new BSP(new FileInfo(bspPath));
                AssetUtils.findBspUtilityFiles(map, sourceDirectories, renamenav);

                string unpackDir = System.IO.Path.GetTempPath() + Guid.NewGuid();
                UnpackBSP(unpackDir);
                AssetUtils.findBspPakDependencies(map, unpackDir);

                CompilePalLogger.LogLine("Initializing pak file...");
                PakFile pakfile = new PakFile(map, sourceDirectories);

                CompilePalLogger.LogLine("Writing file list...");
                pakfile.OutputToFile();

                if (dryrun)
                {
                    CompilePalLogger.LogLine("File list saved as " + Environment.CurrentDirectory + "\\files.txt");
                }
                else
                {
                    CompilePalLogger.LogLine("Running bspzip...");
                    PackBSP();
                }

                CompilePalLogger.LogLine("Finished!");

                CompilePalLogger.LogLine("---------------------");
                CompilePalLogger.LogLine(pakfile.vmtcount + " materials found");
                CompilePalLogger.LogLine(pakfile.mdlcount + " models found");
                CompilePalLogger.LogLine(pakfile.pcfcount + " particle files found");
                CompilePalLogger.LogLine(pakfile.sndcount + " sounds found");
                string additionalFiles =
                    (map.nav.Key != default(string) ? "\n-nav file" : "") +
                    (map.soundscape.Key != default(string) ? "\n-soundscape" : "") +
                    (map.soundscript.Key != default(string) ? "\n-soundscript" : "") +
                    (map.detail.Key != default(string) ? "\n-detail file" : "") +
                    (map.particleManifest.Key != default(string) ? "\n-particle manifest" : "") +
                    (map.radartxt.Key != default(string) ? "\n-radar files" : "") +
                    (map.txt.Key != default(string) ? "\n-loading screen text" : "") +
                    (map.jpg.Key != default(string) ? "\n-loading screen image" : "") +
                    (map.kv.Key != default(string) ? "\n-kv file" : "");
                CompilePalLogger.LogLine(additionalFiles != default(string) ?
                                         "additional files: " + additionalFiles : "none");
                CompilePalLogger.LogLine("---------------------");
            }
            catch (Exception exception)
            {
                CompilePalLogger.LogLine("Something broke:");
                CompilePalLogger.LogLine(exception.ToString());
            }
        }