/// <summary> /// Applies the special properties to the slot loadable. /// </summary> /// <param name="__instance"></param> /// <param name="dinfo"></param> /// <param name="totalDamageDealt"></param> public static void PostApplyDamage_PostFix(Pawn __instance, DamageInfo dinfo, float totalDamageDealt) { if (__instance == null) { return; } if (__instance.Dead || __instance.equipment == null) { return; } ThingWithComps thingWithComps = __instance.equipment.Primary; if (thingWithComps != null) { ThingComp comp = thingWithComps.AllComps.FirstOrDefault((ThingComp x) => x is CompSlotLoadable); if (comp != null) { CompSlotLoadable compSlotLoadable = comp as CompSlotLoadable; if (compSlotLoadable.Slots != null && compSlotLoadable.Slots.Count > 0) { foreach (SlotLoadable slot in compSlotLoadable.Slots) { if (!slot.IsEmpty()) { CompSlottedBonus slotBonus = slot.SlotOccupant.TryGetComp <CompSlottedBonus>(); if (slotBonus != null) { if (slotBonus.Props != null) { SlotBonusProps_DefensiveHealChance defensiveHealChance = slotBonus.Props.defensiveHealChance; if (defensiveHealChance != null) { //Log.Message("defensiveHealingCalled"); float randValue = Rand.Value; //Log.Message("randValue = " + randValue.ToString()); if (randValue <= defensiveHealChance.chance) { MoteMaker.ThrowText(__instance.DrawPos, __instance.Map, "Heal Chance: Success", 6f); ApplyHealing(__instance, defensiveHealChance.woundLimit); } } } } } } } } } }
public virtual string SlotDesc(SlotLoadable slot) { StringBuilder s = new StringBuilder(); s.AppendLine(slot.GetDescription()); if (!slot.IsEmpty()) { s.AppendLine(); s.AppendLine(string.Format(StringOf.CurrentlyLoaded, new object[] { slot.SlotOccupant.LabelCap })); if (((SlotLoadableDef)slot.def).doesChangeColor) { s.AppendLine(); s.AppendLine(StringOf.Effects); s.AppendLine(" " + StringOf.ChangesPrimaryColor); } if (((SlotLoadableDef)slot.def).doesChangeStats) { CompSlottedBonus slotBonus = slot.SlotOccupant.TryGetComp <CompSlottedBonus>(); if (slotBonus != null) { if (slotBonus.Props != null) { if (slotBonus.Props.statModifiers != null && slotBonus.Props.statModifiers.Count > 0) { s.AppendLine(); s.AppendLine(StringOf.StatModifiers); foreach (StatModifier mod in slotBonus.Props.statModifiers) { float v = DetermineSlottableStatAugment(slot.SlotOccupant, mod.stat); string modstring = mod.stat.ValueToString(v, ToStringNumberSense.Offset); //Log.Message("Determined slot stat augment "+v+" and made string "+modstring); s.AppendLine(" " + mod.stat.LabelCap + " " + modstring); //s.AppendLine("\t" + mod.stat.LabelCap + " " + mod.ToStringAsOffset); } /* * //Log.Message("fix this to display statModifiers"); * List<StatModifier> statMods = slot.SlotOccupant.def.statBases.FindAll( * (StatModifier z) => z.stat.category == StatCategoryDefOf.Weapon || * z.stat.category == StatCategoryDefOf.EquippedStatOffsets); * if (statMods != null && statMods.Count > 0) * { * s.AppendLine(); * s.AppendLine("StatModifiers".Translate() + ":"); * foreach (StatModifier mod in statMods) * { * s.AppendLine("\t" + mod.stat.LabelCap + " " + mod.ToStringAsOffset); * } * } */ } DamageDef damageDef = slotBonus.Props.damageDef; if (damageDef != null) { s.AppendLine(); s.AppendLine(string.Format(StringOf.DamageType, new object[] { damageDef.LabelCap })); } SlotBonusProps_DefensiveHealChance defHealChance = slotBonus.Props.defensiveHealChance; if (defHealChance != null) { string healText = StringOf.all; if (defHealChance.woundLimit != 0) { healText = defHealChance.woundLimit.ToString(); } s.AppendLine(" " + string.Format(StringOf.DefensiveHealChance, new object[] { healText, defHealChance.chance.ToStringPercent() })); } SlotBonusProps_VampiricEffect vampChance = slotBonus.Props.vampiricHealChance; if (vampChance != null) { string vampText = StringOf.all; if (vampChance.woundLimit != 0) { vampText = defHealChance.woundLimit.ToString(); } s.AppendLine(" " + string.Format(StringOf.VampiricChance, new object[] { vampText, vampChance.chance.ToStringPercent() })); } } } } } return(s.ToString()); }