public void TestCase() { var client = new ServiceNetClient(IPAddress.Parse("127.0.0.1"), 8668); //client.Subscribe(); client.SendMessage(new Message()); for(int i = 0; i < 6 && msg == null; i++) Thread.Sleep(100); client.Disconnect(); Assert.That(msg, Is.Not.Null); }
void netMessageService_ClientConnected(object sender, ServiceNetClient client) { using(var connectionMessagesHandler = new ServerConnectionMessagesHandler(client)) { if(!WaitHandshake(connectionMessagesHandler)) { if(Console != null) Console.WriteLine(MessageCategory.Warning, "Opponent handshake not received"); } else { ConnectionResult result; string refuseReason; ValidatePlayer(connectionMessagesHandler, out result, out refuseReason); HandshakeResponse handshakeResponse = new HandshakeResponse() { Deck = new DeckDataContract(deck), PlayerInfo = Player, ConnectionResult = result, }; Thread.Sleep(100); client.SendMessage(handshakeResponse); if(result != ConnectionResult.Accepted) { if(Console != null) Console.WriteLine(MessageCategory.Warning, string.Concat("Player ", connectionMessagesHandler.Handshake.PlayerInfo.NickName, " refused: ", refuseReason)); } else { if(!WaitPlayerConfirm(connectionMessagesHandler)) { if(Console != null) Console.WriteLine(MessageCategory.Warning, string.Concat("Player ", connectionMessagesHandler.Handshake.PlayerInfo.NickName, " hasn't confirmed the connection.")); } else { client.Disconnected += new EventHandler(client_Disconnected); lock(syncObject) connections.Add(client, connectionMessagesHandler); PlayerAccountData connectedPlayer = new PlayerAccountData() { Info = connectionMessagesHandler.Handshake.PlayerInfo, Deck = new DeckItem(connectionMessagesHandler.Handshake.Deck), Password = connectionMessagesHandler.Handshake.Password }; OnPlayerConnected(client, connectedPlayer); } } } } }
public bool Connect(IPAddress address, int port, string password, GameStartMode startMode, DeckItem deck, out string errorMessage, out ServerData opponentData) { bool confirmed = false; errorMessage = string.Empty; opponentData = null; ServiceNetClient client = new ServiceNetClient(address, port); client.Disconnected += new EventHandler(client_Disconnected); connectionMessagesHandler = new ClientConnectionMessagesHandler(client); try { client.Subscribe(); Version clientVersion = System.Reflection.Assembly.GetExecutingAssembly().GetName().Version; HandshakeRequest handshake = new HandshakeRequest() { PlayerInfo = playerInfo, Deck = new DeckDataContract(deck), StartMode = startMode, GameDatabaseCRC = servicesProvider.GameDatabaseCrc, CardDatabaseCRC = servicesProvider.CardDatabaseCrc, ClientVersion = clientVersion.ToString(), Password = password, }; Thread.Sleep(100); client.SendMessage(handshake); if(!WaitForHandshakeResponse()) throw new Exception("Opponent handshake not received!"); if(connectionMessagesHandler.Handshake.ConnectionResult != ConnectionResult.Accepted) { switch(connectionMessagesHandler.Handshake.ConnectionResult) { case ConnectionResult.VersionMismatch: errorMessage = servicesProvider.SystemStringsService.GetString("NEW_SERVER_GAME_DIALOG", "MSG_CONNECTIONREFUSED_VERSIONMISMATCH"); break; case ConnectionResult.GameIsRunning: errorMessage = servicesProvider.SystemStringsService.GetString("NEW_SERVER_GAME_DIALOG", "MSG_CONNECTIONREFUSED_GAMEISRUNNING"); break; case ConnectionResult.InvalidStartMode: errorMessage = servicesProvider.SystemStringsService.GetString("NEW_SERVER_GAME_DIALOG", "MSG_CONNECTIONREFUSED_INVALIDSTARTMODE"); break; case ConnectionResult.NicknameDuplicated: errorMessage = servicesProvider.SystemStringsService.GetString("NEW_SERVER_GAME_DIALOG", "MSG_CONNECTIONREFUSED_NICKNAMEDUPLICATED"); break; case ConnectionResult.GameDatabaseMismatch: errorMessage = servicesProvider.SystemStringsService.GetString("NEW_SERVER_GAME_DIALOG", "MSG_CONNECTIONREFUSED_GAMEDATAMISMATCH"); break; case ConnectionResult.CardDatabaseMismatch: errorMessage = servicesProvider.SystemStringsService.GetString("NEW_SERVER_GAME_DIALOG", "MSG_CONNECTIONREFUSED_CARDDATAMISMATCH"); break; case ConnectionResult.PasswordRequired: errorMessage = servicesProvider.SystemStringsService.GetString("NEW_SERVER_GAME_DIALOG", "MSG_CONNECTIONREFUSED_PASSWORDREQUIRED"); break; } } else { Thread.Sleep(100); client.SendMessage(new ConfirmMessage()); opponentData = new ServerData() { Channel = client, Player = connectionMessagesHandler.Handshake.PlayerInfo, Deck = new DeckItem(connectionMessagesHandler.Handshake.Deck) }; confirmed = true; } } catch(Exception ex) { errorMessage = ex.Message; } finally { connectionMessagesHandler.Dispose(); } return confirmed; }