/// <summary> /// Validate the entered data and close the dialog /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void onOk(object sender, EventArgs e) { m_condition = new Condition(); String value; Professions profession; Races race; CommonTools.ConditionType conditionType = (CommonTools.ConditionType)guiTypeCbo.SelectedItem; m_condition.setConditionType(conditionType); switch (conditionType) { case CommonTools.ConditionType.Overall_Level: case CommonTools.ConditionType.Combat_Level: case CommonTools.ConditionType.Explore_Level: case CommonTools.ConditionType.Trade_Level: case CommonTools.ConditionType.Hull_Level: m_condition.setValue(guiAmountTxt.Text); break; case CommonTools.ConditionType.Faction_Required: case CommonTools.ConditionType.Item_Required: m_condition.setValue(guiAmountTxt.Text); m_condition.setFlag(guiCodeTxt.Text); break; case CommonTools.ConditionType.Profession: // Impossible to enter an invalid value profession = (Professions)guiValueCbo.SelectedItem; value = ((int)profession).ToString(); m_condition.setValue(value); break; case CommonTools.ConditionType.Race: // Impossible to enter an invalid value race = (Races)guiValueCbo.SelectedItem; value = ((int)race).ToString(); m_condition.setValue(value); break; case CommonTools.ConditionType.Mission_Required: m_condition.setValue(guiCodeTxt.Text); break; } String error; m_condition.addValidations(); // Cannot perform a full validation since we could validate that there's at least // one condition when we're in the process of creating that first condition if (Database.DataConfiguration.validate(out error)) { m_madeSelection = true; this.Close(); } else { MessageBox.Show(error); } }
private void onTypeSelected(object sender, EventArgs e) { guiValueCbo.Items.Clear(); guiValueCbo.Enabled = false; guiCodeTxt.Enabled = false; guiCodeSearchBtn.Enabled = false; guiAmountTxt.Enabled = false; CommonTools.ConditionType conditionType = (CommonTools.ConditionType)guiTypeCbo.SelectedItem; switch (conditionType) { case CommonTools.ConditionType.Overall_Level: case CommonTools.ConditionType.Combat_Level: case CommonTools.ConditionType.Explore_Level: case CommonTools.ConditionType.Trade_Level: case CommonTools.ConditionType.Hull_Level: guiAmountTxt.Enabled = true; break; case CommonTools.ConditionType.Faction_Required: guiCodeTxt.Enabled = true; guiCodeSearchBtn.Enabled = true; guiAmountTxt.Enabled = true; m_codeSearch.setDataType(DataConfiguration.DataType.faction); break; case CommonTools.ConditionType.Item_Required: guiCodeTxt.Enabled = true; guiCodeSearchBtn.Enabled = true; guiAmountTxt.Enabled = true; m_codeSearch.setDataType(DataConfiguration.DataType.item); break; case CommonTools.ConditionType.Profession: guiValueCbo.Enabled = true; guiValueCbo.Items.Clear(); CommonTools.Enumeration.AddSortedByName <Professions>(guiValueCbo); guiValueCbo.SelectedIndex = 0; break; case CommonTools.ConditionType.Race: guiValueCbo.Enabled = true; guiValueCbo.Items.Clear(); CommonTools.Enumeration.AddSortedByName <Races>(guiValueCbo); guiValueCbo.SelectedIndex = 0; break; case CommonTools.ConditionType.Mission_Required: guiCodeTxt.Enabled = true; guiCodeSearchBtn.Enabled = true; m_codeSearch.setDataType(DataConfiguration.DataType.mission); break; } }