public DiceGameControl() { InitializeComponent(); current_die_size = max_die_control_side; resize_timer = new Timer(); resize_timer.Interval = 1000; // ms resize_timer.Tick += (sender, e) => OnGameBoardResizeEnd(); DieModel[] new_dice = new DieModel[] { new DieModel(DieSide.ONE, true), new DieModel(DieSide.JOKER, true), new DieModel(DieSide.FIVE, false), new DieModel(DieSide.FIVE), new DieModel(DieSide.SIX), new DieModel(DieSide.TWO) }; InitBoard(new_dice); }
public DiceSelectChangedEventArgs(Die die) { ChangedDice = new List <Die>(); ChangedDice.Add(die); }