コード例 #1
0
ファイル: LevelMatrix.cs プロジェクト: zhtroy/LevelEditor
        public LevelMatrix(LevelMatrix matrix)
        {
            _values = new char[matrix.width, matrix.height];

            for (int y = 0; y < _values.GetLength(1); y++)
            {
                for (int x = 0; x < _values.GetLength(0); x++)
                {
                    _values[x, y] = matrix.Get(x, y);
                }
            }
        }
コード例 #2
0
        void ParseLayers(JSONObject dict)
        {
            foreach (var layerKey in dict.Keys)
            {
                var layerData = ((JSONNode)dict).GetDictionary(layerKey);
                var layer     = _layers[layerKey];

                foreach (var typeKey in layerData.Keys)
                {
                    var typeData = layerData[typeKey].AsCollection();

                    if (typeKey == "connections" || typeKey == ConfigLayerId.OPTIONS)
                    {
                        var matrix = new LevelMatrix(typeData, width, height);
                        if (layer.ContainsKey(ConfigLayerId.OPTIONS))
                        {
                            for (int x = 0; x < matrix.width; x++)
                            {
                                for (int y = 0; y < matrix.height; y++)
                                {
                                    if (layer[ConfigLayerId.OPTIONS].Get(x, y) != '-')
                                    {
                                        if (matrix.Get(x, y) == '-')
                                        {
                                            matrix.Set(x, y, layer[ConfigLayerId.OPTIONS].Get(x, y));
                                        }
                                        else
                                        {
                                            Debug.LogError("MERGE CONFLICT Cannot merge level " + id + ", " + name);
                                        }
                                    }
                                }
                            }
                        }

                        layer[ConfigLayerId.OPTIONS] = matrix;
                    }
                    else
                    {
                        layer[typeKey] = new LevelMatrix(typeData, width, height);
                    }
                }
            }
        }