protected internal override void ImproveMeshesNewInternal(ImprovedMeshContainer c) { int[] indices = c.GetCurrentMeshVertexBufferSizes(); foreach (Node n in m_subnodes) { n.ImproveMeshesNewInternal(c); } c.Transform(indices, GetTransformation(), GetRotationTransformation()); indices = null; }
protected internal virtual void ImproveMeshesNewInternal(ImprovedMeshContainer c) { throw new NotImplementedException(); }
public void ImproveMeshesNew(ImprovedMeshContainer c) { ImproveMeshesNewInternal(c); }