コード例 #1
0
ファイル: A_Star.cs プロジェクト: IanusInferus/cmdt
        void ExtendVertexWaypoint(VertexWaypoint w)
        {
            //判断该顶点属于哪些多边形
            List <Polygon> l = new List <Polygon>(8);

            foreach (Polygon p in w.grid.polygons)
            {
                if (p.enterable)
                {
                    foreach (Border b in p.borders)
                    {
                        if (w.fp.Equals(b.from))
                        {
                            l.Add(p);
                            break;
                        }
                    }
                }
            }

            //逐一将这些多边形的顶点和边中点添入
            foreach (Polygon p in l)
            {
                foreach (Border b in p.borders)
                {
                    FPoint fp = b.GetMid();
                    PushEdgeWaypoint(fp, b, w);

                    PushVertexWaypoint(b.from, b.from_idx, w);
                }
            }
        }
コード例 #2
0
ファイル: A_Star.cs プロジェクト: IanusInferus/cmdt
        void PushVertexWaypoint(FPoint fp, int fp_idx, Waypoint parent)         //凭借fp_idx可以判断done标志
        {
            //在Close表中,退出
            if (close.IsContainsPos(fp))
            {
                return;
            }

            //在Open表中否?
            Waypoint w = open.GetWaypointFromXY(fp);

            if (w != null)
            {
                //在Open表中,可优化否?
                float d = fp.Distance(parent.fp);

                if (w.G > parent.G + d)                 //可优化
                {
                    open.Delete(w);

                    w.parent = parent;
                    w.G      = parent.G + d;
                    w.F      = w.G + w.H;

                    open.Add(w);
                }
            }
            else
            {
                //不在Open表中
                int  y_idx = (int)(fp.y / 64);
                int  x_idx = (int)(fp.x / 64);
                Grid grid  = topo.grids[y_idx, x_idx];

                bool done = false;
                foreach (int idx in dst_fpidx)                 //会不会慢?...
                {
                    if (fp_idx == idx)
                    {
                        done = true;
                        break;
                    }
                }

                w = new VertexWaypoint(fp, parent, grid, done);

                open.Add(w);
            }
        }