コード例 #1
0
ファイル: Game.cs プロジェクト: IanusInferus/cmdt
        //////////////////////////////////////////////////////////////////////////////////////////////////////
        public bool InitializeGraphics()
        {
            //初始化设备参数
            CreatePresentParameters(FSAA);

            Device.IsUsingEventHandlers = false;             //关闭MDX的自动事件布线机制!

            if (D3DConfiguration.SupportsHardwareVertexProcessing())
            {
                device = new Device(0, DeviceType.Hardware, this, CreateFlags.HardwareVertexProcessing, present_params);
            }
            else
            {
                device = new Device(0, DeviceType.Hardware, this, CreateFlags.SoftwareVertexProcessing, present_params);
            }

            device.DeviceReset += new EventHandler(this.OnDeviceReset);
            device.DeviceLost  += new EventHandler(this.OnDeviceLost);

            axises = new CoordAxies(); //初始化坐标轴

            SetupDevice();             //重建所有资源

            camera = new FreeRotateCamera(mm.radius);

            return(true);
        }
コード例 #2
0
ファイル: Game.cs プロジェクト: IanusInferus/cmdt
        //////////////////////////////////////////////////////////////////////////////////////////////////////
        private void Game_KeyDown(object sender, KeyEventArgs e)
        {
            switch (e.KeyCode)
            {
            case Keys.C:
                MeshCenter = !MeshCenter;                               //切换原点位置标志
                axises.DisposeAllBuffer();                              //删除原有的坐标轴
                axises = new CoordAxies();                              //彻底重建坐标轴
                Vector3 center = MeshCenter ? mm.center : (new Vector3());
                axises.CreateAllBuffer(device, center, mm.radius);
                break;

            case Keys.X:
                DrawCoordinateAxies = !DrawCoordinateAxies;
                break;

            case Keys.E:
                mbi.ExportToObjFile(null, null, null);
                Debug.WriteLine("[导出功能] OBJ/MTL文件和所有贴图导出完成.");
                Text += "[*]";
                break;

            case Keys.A:
                //开启或者关闭FSAA
                FSAA = !FSAA;
                CreatePresentParameters(FSAA);
                device.Reset(present_params);
                break;

            case Keys.Escape:
            case Keys.Q:
                Close(); break;

            case Keys.K:                     //距离
                camera.IncreaseRadius(20f);
                break;

            case Keys.J:                     //距离
                camera.DecreaseRadius(20f);
                break;

            case Keys.R:                     //复位旋转阵
                camera.Reset();
                break;

            case Keys.F:                     //区域线框
                DisplayWireFrame++;
                DisplayWireFrame %= 3;
                break;

            case Keys.O:
                string fn = Program.SelectSecFile();
                if (fn != null)
                {
                    //从头创建所有的一切!
                    Cleanup();
                    GC.Collect();
                    ResetAll(fn);
                    InitializeGraphics();
                }
                break;

            case Keys.B:
                DrawBackground = !DrawBackground;
                if (DrawBackground)
                {
                    BackColor = Color.FromArgb(0xff, 0x0, 0xff);
                }
                else
                {
                    BackColor = Color.Black;
                }
                break;

            default:
                Debug.WriteLine(e.KeyCode);
                break;
            }
        }