private void ResetAll(string filename) { //FSAA = false; deviceLost = false; DisplayWireFrame = 0; middle_button_pressed = false; right_button_pressed = false; onpaint_enabled = true; abi = new ABI(filename); am = new AnimatedModel(abi); Vector3 n0 = new Vector3(-1, 0, -1); sm = new ShadowModel(abi, am, n0, 0x505050); //设置标题栏 FileInfo fi = new FileInfo(filename); //filename = fi.Name.ToLower(); Text = "3D .Abi Viewer - " + filename; //背景色相关 DrawBackground = false; BackColor = Color.DarkGray; //动画相关 model = 0; animation = 0; delta_time = 1f; }
bool FSAA = false; //全屏抗锯齿否 ////////////////////////////////////////////////////////////////////////////////////////////////////// public Game(string filename) { InitializeComponent(); this.Shown += new EventHandler(Game_Shown); this.ResizeEnd += new EventHandler(Game_ResizeEnd); this.Resize += new EventHandler(Game_Resize); this.MouseWheel += new MouseEventHandler(this.Game_MouseWheel); this.MouseDoubleClick += new MouseEventHandler(Game_MouseDoubleClick); abi = new ABI(filename); am = new AnimatedModel(abi); Vector3 n0 = new Vector3(-1, 0, -1); sm = new ShadowModel(abi, am, n0, 0x505050); //设置标题栏 FileInfo fi = new FileInfo(filename); filename = fi.Name.ToLower(); Text = "3D .Abi Viewer - " + filename; //背景色相关 BackColor = Color.DarkGray; }