public override void OnDisable() { if (autoUnlimitedAmmo.Value) { UnlimitedAmmo unlimitedAmmo = (UnlimitedAmmo)Main.ModuleManager.GetModule("UnlimitedAmmo"); if (Main.ModuleManager.IsModuleActive(unlimitedAmmo)) { Main.ModuleManager.Toggle(unlimitedAmmo); } } }
public override void OnUpdate() { selectionScript = (SelectionScript)GameObject.Find("WeaponAnimator").GetComponent(typeof(SelectionScript)); GiveKeys(); GiveAllWeapons(); if (mode.Selected == "AUTO" && autoUnlimitedAmmo.Value) { UnlimitedAmmo unlimitedAmmo = (UnlimitedAmmo)Main.ModuleManager.GetModule("UnlimitedAmmo"); if (!Main.ModuleManager.IsModuleActive(unlimitedAmmo)) { Main.ModuleManager.Toggle(unlimitedAmmo); } } if (mode.Selected == "SINGLE") { Main.ModuleManager.Toggle(this); } }