public override bool Filter(Creature creature) { return(creature.Coal >= MinValue && creature.Coal < (MaxValue + 1)); }
public override bool Filter(Creature creature) { return(creature.Hitpoints >= MinValue && creature.Hitpoints < (MaxValue + 1)); }
public override bool Filter(Creature creature) { return(creature.LandSpeed >= MinValue && creature.LandSpeed < (MaxValue + 1)); }