public TreasureGeneratorPage() { _SelectionView = new GradientView(); _WebView = new UIWebView(); _EmailButton = new GradientButton(); _EmailButton.SetText("Email"); _EmailButton.SetImage(UIExtensions.GetSmallIcon("mail"), UIControlState.Normal); _EmailButton.ImageEdgeInsets = new UIEdgeInsets(0, 0, 0, 15); _EmailButton.TouchUpInside += EmailButtonClicked; Add(_SelectionView); Add(_WebView); Add(_EmailButton); _LevelTab = new GradientButton(); _LevelTab.SetText("Level"); CMStyles.StyleTab(_LevelTab, true); _SelectionView.StyleBasicPanel(); _SelectionView.Gradient = new GradientHelper(CMUIColors.SecondaryColorADark); _SelectionView.CornerRadius = 0f; _LevelTab.TouchUpInside += LevelTabClicked; _ItemsTab = new GradientButton(); _ItemsTab.SetText("Items"); CMStyles.StyleTab(_ItemsTab, false); _ItemsTab.TouchUpInside += ItemsTabClicked; _SelectionView.Add(_LevelTab); _SelectionView.Add(_ItemsTab); _LevelView = new GradientView(); _ItemsView = new GradientView(); foreach (var v in new GradientView[] { _LevelView, _ItemsView }) { v.StyleBasicPanel(); v.Gradient = new GradientHelper(CMUIColors.SecondaryColorADarker); } _ItemsView.Hidden = true; _SelectionView.Add(_LevelView); _SelectionView.Add(_ItemsView); _GenerateButton = new GradientButton(); _GenerateButton.SetText("Generate"); _GenerateButton.SetSmallIcon("treasure"); _SelectionView.Add(_GenerateButton); _GenerateButton.TouchUpInside += GenerateButtonClicked; //create level items _LevelButton = new GradientButton(); _LevelButton.SetText("Level 1"); _LevelButton.Tag = 1; _LevelView.Add(_LevelButton); _LevelPopover = new ButtonStringPopover(_LevelButton); _LevelPopover.SetButtonText = true; _LevelPopover.ItemClicked += HandleLevelPopoverItemClicked; for (int i = 1; i <= 20; i++) { _LevelPopover.Items.Add(new ButtonStringPopoverItem() { Text = "Level " + i, Tag = i }); } _CoinButton = new GradientButton(); _CoinButton.SetText("Normal Coins"); _LevelView.Add(_CoinButton); _CoinPopover = new ButtonStringPopover(_CoinButton); AddLevelPopoverItems(_CoinPopover, "Coins"); _CoinButton.Tag = 1; _GoodsButton = new GradientButton(); _GoodsButton.SetText("Normal Goods"); _LevelView.Add(_GoodsButton); _GoodsPopover = new ButtonStringPopover(_GoodsButton); AddLevelPopoverItems(_GoodsPopover, "Goods"); _GoodsButton.Tag = 1; _ItemsButton = new GradientButton(); _ItemsButton.SetText("Normal Items"); _ItemsPopover = new ButtonStringPopover(_ItemsButton); _LevelView.Add(_ItemsButton); _ItemsButton.Tag = 1; AddLevelPopoverItems(_ItemsPopover, "Items"); //create item items _CountButton = new GradientButton(); _CountButton.SetText("1 Item"); _CountButton.Tag = 1; _ItemsView.Add(_CountButton); _CountPopover = new ButtonStringPopover(_CountButton); for (int i = 1; i < 61; i++) { string text = i + (i == 1?" Item":" Items"); _CountPopover.Items.Add(new ButtonStringPopoverItem() { Text = text, Tag = i }); } _CountPopover.ItemClicked += HandleLevelPopoverItemClicked; _CountPopover.SetButtonText = true; _ChartLevelButton = new GradientButton(); _ChartLevelButton.SetText("Minor"); _ChartLevelButton.Tag = 0; _ItemsView.Add(_ChartLevelButton); _ChartLevelPopover = new ButtonStringPopover(_ChartLevelButton); _ChartLevelPopover.SetButtonText = true; _ChartLevelPopover.ItemClicked += HandleItemLevelClicked;; _ChartLevelPopover.Items.Add(new ButtonStringPopoverItem() { Text = "Minor", Tag = 0 }); _ChartLevelPopover.Items.Add(new ButtonStringPopoverItem() { Text = "Medium", Tag = 1 }); _ChartLevelPopover.Items.Add(new ButtonStringPopoverItem() { Text = "Major", Tag = 2 }); foreach (var t in new TreasureGenerator.RandomItemType [] { TreasureGenerator.RandomItemType.MagicalArmor, TreasureGenerator.RandomItemType.MagicalWeapon, TreasureGenerator.RandomItemType.Potion, TreasureGenerator.RandomItemType.Wand, TreasureGenerator.RandomItemType.Ring, TreasureGenerator.RandomItemType.Rod, TreasureGenerator.RandomItemType.Scroll, TreasureGenerator.RandomItemType.Staff, TreasureGenerator.RandomItemType.MinorWondrous, }) { var b = new GradientButton(); b.SetText(TreasureGenerator.RandomItemString(t)); b.Tag = (int)t; b.MakeCheckButtonStyle(true); b.Data = true; b.TouchUpInside += CheckButtonChecked; _ItemsView.Add(b); _ItemCheckButtons.Add(b); if (t == TreasureGenerator.RandomItemType.Rod) { _RodButton = b; _RodButton.Enabled = false; } else if (t == TreasureGenerator.RandomItemType.Staff) { _StaffButton = b; _StaffButton.Enabled = false; } } _SelectAllButton = new GradientButton(); _SelectAllButton.SetText("Select All"); _ItemsView.Add(_SelectAllButton); _SelectAllButton.TouchUpInside += SelectButtonClicked; _SelectAllButton.Data = true; _UnselectAllButton = new GradientButton(); _UnselectAllButton.SetText("Unselect All"); _ItemsView.Add(_UnselectAllButton); _UnselectAllButton.TouchUpInside += SelectButtonClicked; _UnselectAllButton.Data = false; }