public static RemoteCombatState ToRemote(this CombatState state) { RemoteCombatState remoteState = new RemoteCombatState(); remoteState.CR = state.CR; remoteState.Round = state.Round; remoteState.XP = state.XP; remoteState.RulesSystem = state.RulesSystemInt; if (state.CurrentInitiativeCount != null) { remoteState.CurrentInitiativeCount = state.CurrentInitiativeCount.ToRemote(); } remoteState.CurrentCharacterID = state.CurrentCharacterID; remoteState.CombatList = new List <RemoteCharacterInitState>(); foreach (Character character in state.CombatList) { var v = character.ToRemoteInit(); if (v != null) { remoteState.CombatList.Add(v); } } return(remoteState); }
void SendState() { RemoteCombatState rs = state.ToRemote(); String data = JsonConvert.SerializeObject(rs); new Thread(() => Broadcast(data) ).Start(); }
void SendState() { RemoteCombatState rs = state.ToRemote(); LocalServiceMessage message = LocalServiceMessage.Create("State", rs); String data = JsonConvert.SerializeObject(message); new Thread(() => BroadcastAsync(data) ).Start(); }