コード例 #1
0
 /// <summary>
 /// Update the ID of the node
 /// </summary>
 /// <param name="graph"></param>
 static void UpdateChainBehaviorNodeID(ChainGraph graph)
 {
     for (int i = 0; i < graph.nodes.Count; i++)
     {
         graph.nodes[i].id = i;
     }
 }
コード例 #2
0
        /// <summary>
        /// Draw ActorModel GUI
        /// </summary>
        /// <param name="graph"></param>
        private void DrawActorModelGUI(ChainGraph graph)
        {
            // Draw Model Object Field
            GUILayout.BeginHorizontal();
            GUILayout.Space(10);
            EditorGUIUtility.labelWidth = viewRect.width;
            GUILayout.Label("Model Reference", GUILayout.ExpandWidth(true));
            GUILayout.EndHorizontal();


            EditorGUIUtility.labelWidth = viewRect.width / 5;
            EditorGUIUtility.fieldWidth = viewRect.width / 3;

            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();


            graph.model = (ActorModel)EditorGUILayout.ObjectField("Model", graph.model, typeof(ActorModel), false);

            if (GUILayout.Button("New", _buttonOffsetStyle, GUILayout.Width(46)))
            {
                //todo create new scriptable object
            }
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();
        }
コード例 #3
0
        /// <summary>
        /// A static method to load existing graph into Chain Editor
        /// </summary>
        public static void LoadGraph()
        {
            string graphPath = EditorUtility.OpenFilePanel("Load Graph", cachedPath, "asset");

            if (string.IsNullOrWhiteSpace(graphPath))
            {
                return;
            }

            int    appPathLen = Application.dataPath.Length;
            string finalPath  = graphPath.Substring(appPathLen - 6);

            ChainGraph graph = AssetDatabase.LoadAssetAtPath(finalPath, typeof(ChainGraph)) as ChainGraph;

            if (graph != null)
            {
                ChainEditorWindow win = EditorWindow.GetWindow <ChainEditorWindow>();
                if (win != null)
                {
                    win.graph = graph;
                }
            }
            else
            {
                EditorUtility.DisplayDialog("Node Message", "Unable to load selected graph!", "OK");
            }
        }
コード例 #4
0
 /// <summary>
 /// A method to draw everything in Graph
 /// </summary>
 /// <param name="e"></param>
 /// <param name="graph"></param>
 void DrawZoomableGraph(Event e, ChainGraph graph)
 {
     ChainEditorUtilities.BeginZoomArea(zoom, viewRect);
     viewRect.size /= zoom;
     graph.UpdateGraphGUI(e, viewRect, skin);
     ChainEditorUtilities.EndZoomArea();
 }
コード例 #5
0
 /// <summary>
 /// A method to draw the toolbar
 /// </summary>
 /// <param name="graph"></param>
 void DrawStateToolBar(ChainGraph graph)
 {
     if (graph.model != null)
     {
         DrawHeader(viewTitle + " Graph - " + graph.model.name, zoom);
     }
     else
     {
         DrawHeader(viewTitle + " Graph", zoom);
     }
 }
コード例 #6
0
        /// <summary>
        /// Init the Node
        /// </summary>
        /// <param name="parentGraph"></param>
        public override void InitNode(ChainGraph parentGraph)
        {
            output   = new NodeOutput();
            behavior = parentGraph.model.GetBehavior("Default");
            id       = 0;
            priority = 0;

            outPortSkin = new GUIStyle("Button");
            outPortSkin.overflow.top = 10;

            nodeType = NodeType.RootBehaviorNode;
            nodeRect = new Rect(10, 10, 100, 100);
        }
コード例 #7
0
        public int behaviorIndex;                         // the current index

        /// <summary>
        /// Init the Node
        /// </summary>
        /// <param name="parentGraph"></param>
        public virtual void InitNode(ChainGraph parentGraph)
        {
            output = new NodeOutput();
            input  = new NodeInput();

            inPortSkin  = new GUIStyle("Button");
            outPortSkin = new GUIStyle("Button");
            inPortSkin.overflow.bottom = 10;
            outPortSkin.overflow.top   = 10;

            nodeType = NodeType.ChainBehaviorNode;
            nodeRect = new Rect(10, 10, 100, 100);
        }
コード例 #8
0
        public static void UpdateGraphToModel(ChainGraph graph)
        {
            if (EditorUtility.DisplayDialog("Confirm Dialogue", "Do you really want to update this graph data to the " + graph.model.name + " ActorModel data?", "Yes", "No"))
            {
                graph.model.chainBehaviors.Clear();
                for (int i = 0; i < graph.nodes.Count; i++)
                {
                    graph.model.chainBehaviors.Add(new ChainBehavior(graph.nodes[i].id, graph.nodes[i].behavior, graph.nodes[i].followUps, graph.nodes[i].priority));
                }

                EditorUtility.SetDirty(graph.model);
                Debug.Log("Saved Chains Successfully");
            }
        }
コード例 #9
0
 /// <summary>
 /// A static method to remove the node from graph's nodes list and clean up
 /// </summary>
 /// <param name="graph"></param>
 /// <param name="deleteNode"></param>
 static void RemoveNodeAndCleanUp(ChainGraph graph, ChainBehaviorNode deleteNode)
 {
     foreach (ChainBehaviorNode n in graph.nodes)
     {
         if (n.output.nodes != null)
         {
             if (n.output.nodes.Contains(deleteNode))
             {
                 n.output.nodes.Remove(deleteNode);
             }
         }
     }
     graph.nodes.Remove(deleteNode);
 }
コード例 #10
0
 /// <summary>
 ///  A static method to update the followups of the nodes
 /// </summary>
 /// <param name="graph"></param>
 public static void UpdateFollowUps(ChainGraph graph)
 {
     foreach (ChainBehaviorNode n in graph.nodes)
     {
         if (n.output.nodes != null)
         {
             //ReorderByPriority(n);
             n.followUps.Clear();
             for (int i = 0; i < n.output.nodes.Count; i++)
             {
                 n.followUps.Add(n.output.nodes[i].id);
             }
         }
     }
 }
コード例 #11
0
        /// <summary>
        /// A virtual method to update the visualization
        /// </summary>
        /// <param name="editorRect"></param>
        /// <param name="percentageRect"></param>
        /// <param name="e"></param>
        /// <param name="graph"></param>
        public virtual void UpdateView(Rect editorRect, Rect percentageRect, Event e, ChainGraph graph)
        {
            // set the current graph
            this.graph = graph;

            if (skin == null)
            {
                GetEditorSkin();
                return;
            }

            // update viewTitle
            viewTitle = (graph != null) ? graph.name : "No Graph";

            // Update ViewRect
            viewRect = new Rect(editorRect.x * percentageRect.x, editorRect.y * percentageRect.y, editorRect.width * percentageRect.width, editorRect.height * percentageRect.height);
        }
コード例 #12
0
 /// <summary>
 /// A static method to delete the node in the graph
 /// </summary>
 /// <param name="nodeIndex"></param>
 /// <param name="graph"></param>
 public static void DeleteNode(int nodeIndex, ChainGraph graph)
 {
     if (graph != null)
     {
         if (graph.nodes.Count >= nodeIndex)
         {
             ChainBehaviorNode deleteNode = (ChainBehaviorNode)graph.nodes[nodeIndex];
             if (deleteNode != null)
             {
                 RemoveNodeAndCleanUp(graph, deleteNode);
                 UpdateChainBehaviorNodeID(graph);
                 UpdateFollowUps(graph);
                 UnityEngine.Object.DestroyImmediate(deleteNode, true);
                 AssetDatabase.SaveAssets();
                 AssetDatabase.Refresh();
             }
         }
     }
 }
コード例 #13
0
        /// <summary>
        /// A static method to create a new graph into Chain Editor based on a ActorModel
        /// </summary>
        /// <param name="model"></param>
        public static void CreateNewGraph(ActorModel model)
        {
            cachedPath = cachedPath == null ?  Application.dataPath: cachedPath;
            string graphPath = EditorUtility.SaveFilePanelInProject("Create Graph", "NewGraph", "", "Please enter a file name to save", cachedPath);

            if (string.IsNullOrWhiteSpace(graphPath))
            {
                return;
            }
            cachedPath = PathUtilities.GetLeafDirectories(graphPath).ToString();

            ChainGraph graph = ScriptableObject.CreateInstance <ChainGraph>();    // create a scriptableObject

            if (graph == null)
            {
                EditorUtility.DisplayDialog("Node Message", "Unable to create a new graph", "Ok");
            }

            if (!graphPath.Contains(".asset"))
            {
                graphPath += ".asset";
            }

            graph.InitGraph(model);

            AssetDatabase.CreateAsset(graph, graphPath); // create the asset
            AssetDatabase.SaveAssets();                  // save the asset
            AssetDatabase.Refresh();                     // after saving refresh to update

            ChainEditorWindow win = EditorWindow.GetWindow <ChainEditorWindow>();

            if (win != null)
            {
                win.graph = graph;
            }

            Vector2 rootNodePos = new Vector2(win._workView.viewRect.width / 2 - 50, win._workView.viewRect.height / 2 + 50);

            CreateNode(graph, NodeType.RootBehaviorNode, rootNodePos);
        }
コード例 #14
0
        /// <summary>
        ///  A static method to create a node in graph
        /// </summary>
        /// <param name="graph"></param>
        /// <param name="nodeType"></param>
        /// <param name="pos"></param>
        public static void CreateNode(ChainGraph graph, NodeType nodeType, Vector2 pos)
        {
            if (graph != null)
            {
                ChainBehaviorNode node = null;
                switch (nodeType)
                {
                case NodeType.ChainBehaviorNode:
                    node          = ScriptableObject.CreateInstance <ChainBehaviorNode>();
                    node.nodeName = "Chain Behavior";
                    break;

                case NodeType.RootBehaviorNode:
                    node          = ScriptableObject.CreateInstance <RootBehaviorNode>();
                    node.nodeName = "Root Behavior";
                    break;

                default:
                    break;
                }

                if (node != null)
                {
                    node.InitNode(graph);
                    node.nodeRect.x  = pos.x;
                    node.nodeRect.y  = pos.y;
                    node.parentGraph = graph;
                    graph.nodes.Add(node);
                    UpdateChainBehaviorNodeID(graph);

                    node.name = node.nodeName;
                    AssetDatabase.AddObjectToAsset(node, graph);
                    AssetDatabase.SaveAssets();
                    AssetDatabase.Refresh();
                }
            }
        }
コード例 #15
0
        /// <summary>
        /// Update Property GUI
        /// </summary>
        /// <param name="editorRect"> the entire editor window rect </param>
        /// <param name="percentageRect"> the percentage of this view occupied </param>
        /// <param name="e"> mouse key event </param>
        /// <param name="graph"> the graph reference </param>
        public override void UpdateView(Rect editorRect, Rect percentageRect, Event e, ChainGraph graph)
        {
            base.UpdateView(editorRect, percentageRect, e, graph);

            GUI.Box(viewRect, "", "Box");
            DrawHeader(viewTitle + " Property", 1);
            GUILayout.Space(16);
            if (graph != null)
            {
                GUILayout.BeginArea(viewRect);


                //DrawActorModelGUI(graph);

                GUILayout.Space(10);

                if (graph.model != null)
                {
                    GUILayout.BeginHorizontal();
                    GUILayout.FlexibleSpace();
                    GUILayout.BeginVertical();

                    GUILayout.FlexibleSpace();
                    if (GUILayout.Button("Add Node", GUILayout.Width(160), GUILayout.Height(30)))
                    {
                        //todo create new scriptable object
                    }
                    if (GUILayout.Button("Delete Node", GUILayout.Width(160), GUILayout.Height(30)))
                    {
                        //todo create new scriptable object
                    }
                    if (GUILayout.Button("Clear Nodes", GUILayout.Width(160), GUILayout.Height(30)))
                    {
                        //todo create new scriptable object
                    }
                    GUILayout.EndVertical();
                    GUILayout.FlexibleSpace();
                    GUILayout.EndHorizontal();



                    GUILayout.FlexibleSpace();
                    GUILayout.BeginHorizontal();
                    GUILayout.FlexibleSpace();
                    GUILayout.BeginVertical();

                    if (GUILayout.Button("Load Graph", GUILayout.Height(50)))
                    {
                        // todo load graph from model data
                    }

                    if (GUILayout.Button("Update Graph", GUILayout.Height(50)))
                    {
                        if (EditorUtility.DisplayDialog("Confirm Dialogue", "Do you really want to update this graph data to the " + graph.model.name + " ActorModel data?", "Yes", "No"))
                        {
                            graph.model.chainBehaviors.Clear();
                            for (int i = 0; i < graph.nodes.Count; i++)
                            {
                                graph.model.chainBehaviors.Add(new ChainBehavior(graph.nodes[i].id, graph.nodes[i].behavior, graph.nodes[i].followUps, graph.nodes[i].priority));
                            }

                            EditorUtility.SetDirty(graph.model);
                        }
                    }
                    GUILayout.EndVertical();


                    GUILayout.BeginHorizontal();

                    _redStyle.fontStyle = FontStyle.Bold;
                    _redStyle.alignment = TextAnchor.MiddleCenter;
                    _pressed            = GUILayout.Toggle(_pressed, "Runtime\n\n Update", _redStyle, GUILayout.Width(100), GUILayout.Height(100));
                    // todo runtime editing

                    GUILayout.FlexibleSpace();
                    GUILayout.EndHorizontal();
                    GUILayout.EndHorizontal();

                    GUILayout.Space(100);
                }
                GUILayout.EndArea();
            }
            ProcessEvent(e);
        }
コード例 #16
0
        public override void UpdateView(Rect editorRect, Rect percentageRect, Event e, ChainGraph graph)
        {
            base.UpdateView(editorRect, percentageRect, e, graph);


            GUILayout.BeginHorizontal(EditorStyles.toolbar);
            DrawToolStrip();
            GUILayout.EndHorizontal();
        }
コード例 #17
0
        /// <summary>
        /// A method to update the the view aspect of the
        /// </summary>
        /// <param name="editorRect"></param>
        /// <param name="percentageRect"></param>
        /// <param name="e"></param>
        /// <param name="graph"></param>
        public override void UpdateView(Rect editorRect, Rect percentageRect, Event e, ChainGraph graph)
        {
            base.UpdateView(editorRect, percentageRect, e, graph);

            // Draw the Node workspace background

            GUI.Box(viewRect, "", skin.GetStyle("ViewBG"));
            ChainEditorUtilities.DrawGrid(viewRect, 50f, 0.25f, Color.white);
            ChainEditorUtilities.DrawGrid(viewRect, 10f, 0.15f, Color.white);

            if (graph != null)
            {
                DrawZoomableGraph(e, graph);

                GUILayout.BeginArea(new Rect(viewRect.x, viewRect.y, viewRect.width * zoom, viewRect.height));
                DrawStateToolBar(graph);
                GUILayout.EndArea();
            }

            // Update mouse and keyboard event
            ProcessEvent(e);
        }