private ICombatStatus generateCombatStatus(List <IEffect> effectsList, int healthDecrease) { List <ICharacterDisplay> characterDisplays = new List <ICharacterDisplay>(); characterDisplays.Add(new DummyCharacterDisplay("Scott Pilgrim", 30 - healthDecrease, 30, 2, 2, new List <IStatusDisplay>(), 1, 1)); characterDisplays.Add(new DummyCharacterDisplay("Ada Lovelace", 35 - healthDecrease, 35, 3, 3, new List <IStatusDisplay>(), 2, 3)); List <ICharacterDisplay> npcDisplays = new List <ICharacterDisplay>(); npcDisplays.Add(new DummyCharacterDisplay("Goblin", 30 - healthDecrease, 30, 2, 2, new List <IStatusDisplay>(), 3, 4)); npcDisplays.Add(new DummyCharacterDisplay("Boss Goblin", 50 - healthDecrease, 50, 2, 2, new List <IStatusDisplay>(), 4, 2)); npcDisplays.Add(new DummyCharacterDisplay("Goblin", 0, 30, 2, 2, new List <IStatusDisplay>(), 5, 5)); ICombatStatus combatStatus = new DummyCombatStatus("Scott Pilgrim", effectsList, characterDisplays, npcDisplays); return(combatStatus); }
private ICombatStatus generateCombatStatus(List<IEffect> effectsList, int healthDecrease) { List<ICharacterDisplay> characterDisplays = new List<ICharacterDisplay>(); characterDisplays.Add(new DummyCharacterDisplay("Scott Pilgrim", 30 - healthDecrease, 30, 2, 2, new List<IStatusDisplay>(), 1, 1)); characterDisplays.Add(new DummyCharacterDisplay("Ada Lovelace", 35 - healthDecrease, 35, 3, 3, new List<IStatusDisplay>(), 2, 3)); List<ICharacterDisplay> npcDisplays = new List<ICharacterDisplay>(); npcDisplays.Add(new DummyCharacterDisplay("Goblin", 30 - healthDecrease, 30, 2, 2, new List<IStatusDisplay>(), 3, 4)); npcDisplays.Add(new DummyCharacterDisplay("Boss Goblin", 50 - healthDecrease, 50, 2, 2, new List<IStatusDisplay>(), 4, 2)); npcDisplays.Add(new DummyCharacterDisplay("Goblin", 0, 30, 2, 2, new List<IStatusDisplay>(), 5, 5)); ICombatStatus combatStatus = new DummyCombatStatus("Scott Pilgrim", effectsList, characterDisplays, npcDisplays); return combatStatus; }