bool HandleEntityMove(EntityMoveCommand cmd) { Entity entity = m_logic_world.GetEntityManager().GetObject(cmd.m_entity_id); if (entity == null) { return(false); } LocomotorComponent locomotor_component = entity.GetComponent(LocomotorComponent.ID) as LocomotorComponent; if (locomotor_component == null) { return(false); } if (cmd.m_move_type != EntityMoveCommand.StopMoving) { TargetingComponent targeting_component = entity.GetComponent(TargetingComponent.ID) as TargetingComponent; if (targeting_component != null) { targeting_component.StopTargeting(); } } if (cmd.m_move_type == EntityMoveCommand.DestinationType) { PathFindingComponent pathfinding_component = entity.GetComponent(PathFindingComponent.ID) as PathFindingComponent; if (pathfinding_component != null) { return(pathfinding_component.FindPath(cmd.m_vector)); } else { PositionComponent position_component = entity.GetComponent(PositionComponent.ID) as PositionComponent; List <Vector3FP> path = new List <Vector3FP>(); path.Add(position_component.CurrentPosition); path.Add(cmd.m_vector); locomotor_component.MoveAlongPath(path, true); } } else if (cmd.m_move_type == EntityMoveCommand.DirectionType) { locomotor_component.MoveByDirection(cmd.m_vector); } else if (cmd.m_move_type == EntityMoveCommand.StopMoving) { locomotor_component.StopMoving(true); } return(true); }
void SpawnOneObject() { Vector2FP random_position = new Vector2FP(); if (!RandomPosition(ref random_position)) { return; } Player player = GetOwnerPlayer(); LogicWorld logic_world = GetLogicWorld(); EntityManager entity_manager = logic_world.GetEntityManager(); IConfigProvider config = logic_world.GetConfigProvider(); BirthPositionInfo birth_info = new BirthPositionInfo(random_position.x, new FixPoint(0), random_position.z, new FixPoint(90)); ObjectCreationContext object_context = new ObjectCreationContext(); object_context.m_object_proxy_id = player.ProxyID; object_context.m_object_type_id = m_object_type_id; object_context.m_object_proto_id = m_object_proto_id; object_context.m_birth_info = birth_info; object_context.m_type_data = config.GetObjectTypeData(object_context.m_object_type_id); object_context.m_proto_data = config.GetObjectProtoData(object_context.m_object_proto_id); object_context.m_logic_world = logic_world; object_context.m_owner_id = ParentObject.ID; object_context.m_is_ai = true; object_context.m_is_local = player.IsLocal; Entity obj = entity_manager.CreateObject(object_context); m_current_objects[obj.ID] = random_position; obj.AddListener(SignalType.Die, m_listener_context); }
public void Deactivate() { if (m_effect2entity.Count == 0) { return; } LogicWorld logic_world = m_generator.GetLogicWorld(); EntityManager entity_manager = logic_world.GetEntityManager(); SortedDictionary <int, int> temp = m_effect2entity; m_effect2entity = null; var enumerator = temp.GetEnumerator(); while (enumerator.MoveNext()) { Entity entity = entity_manager.GetObject(enumerator.Current.Value); EffectRegistry registry = EntityUtil.GetEffectRegistry(entity); if (registry != null) { registry.RemoveEffect(enumerator.Current.Key); } } temp.Clear(); m_effect2entity = temp; }
void ProcessRenderMessage_CreateEntity(int entity_id) { Entity entity = m_logic_world.GetEntityManager().GetObject(entity_id); if (entity == null) { return; } m_render_entity_manager.CreateObject(entity.GetCreationContext()); }
public Entity GetEntity(LogicWorld logic_world) { if (m_target_type == TargetType.EntityType) { return(logic_world.GetEntityManager().GetObject(m_object_id)); } else { return(null); } }
public void KillOwner(int killer_id) { //ZZWTODO Resurrect if (m_die_task != null) { m_die_task.Cancel(); } LogicWorld logic_world = GetLogicWorld(); Entity killer = logic_world.GetEntityManager().GetObject(killer_id); if (!DieSilently && killer_id != ParentObject.ID && m_killer_generator != null && killer != null) { EffectApplicationData app_data = RecyclableObject.Create <EffectApplicationData>(); app_data.m_original_entity_id = ParentObject.ID; app_data.m_source_entity_id = ParentObject.ID; m_killer_generator.Activate(app_data, killer); RecyclableObject.Recycle(app_data); } var schedeler = logic_world.GetTaskScheduler(); if (DieSilently) { logic_world.AddSimpleRenderMessage(RenderMessageType.Hide, ParentObject.ID); } else { HideEntityTask hide_task = LogicTask.Create <HideEntityTask>(); hide_task.Construct(ParentObject.ID); schedeler.Schedule(hide_task, GetCurrentTime(), m_hide_delay); } ParentObject.DeletePending = true; ParentObject.SendSignal(SignalType.Die); logic_world.AddSimpleRenderMessage(RenderMessageType.Die, ParentObject.ID); StateComponent state_component = ParentObject.GetComponent(StateComponent.ID) as StateComponent; if (state_component != null) { state_component.AddState(StateSystem.DEAD_STATE, 0); } if (!m_can_resurrect) { DeleteEntityTask delete_task = LogicTask.Create <DeleteEntityTask>(); delete_task.Construct(ParentObject.ID); schedeler.Schedule(delete_task, GetCurrentTime(), m_delete_delay); } logic_world.OnKillEntity(killer, GetOwnerEntity()); }
public Vector3FP GetPosition(LogicWorld logic_world) { if (m_target_type == TargetType.EntityType) { Entity entity = logic_world.GetEntityManager().GetObject(m_object_id); if (entity == null) { return(new Vector3FP(FixPoint.Zero, FixPoint.Zero, FixPoint.Zero)); } else { return((entity.GetComponent(PositionComponent.ID) as PositionComponent).CurrentPosition); } } else { return(m_position); } }
void GatherTargetsAndActivate(EffectApplicationData app_data) { LogicWorld logic_world = m_generator.GetLogicWorld(); Entity source_entity = logic_world.GetEntityManager().GetObject(app_data.m_source_entity_id); if (source_entity == null) { return; } if (m_targets == null) { m_targets = new List <Target>(); } m_generator.GetLogicWorld().GetTargetGatheringManager().BuildTargetList(source_entity, m_data.m_target_gathering_param, m_targets); for (int i = 0; i < m_targets.Count; ++i) { Entity entity = m_targets[i].GetEntity(logic_world); if (entity != null) { ActivateOnOneTatget(app_data, entity); } } ClearTargets(); }
public static Entity CreateEntityForSkillAndEffect(Component caller_component, Entity owner_entity, Target projectile_target, Vector3FP position_offset, FixPoint angle_offset, int object_type_id, int object_proto_id, FixPoint object_life_time, EffectGenerator attached_generator) { LogicWorld logic_world = owner_entity.GetLogicWorld(); IConfigProvider config = logic_world.GetConfigProvider(); ObjectTypeData type_data = config.GetObjectTypeData(object_type_id); if (type_data == null) { return(null); } PositionComponent owner_position_cmp = owner_entity.GetComponent(PositionComponent.ID) as PositionComponent; Vector3FP source_pos = owner_position_cmp.CurrentPosition; Vector2FP xz_facing; FixPoint angle; Vector3FP facing; if (projectile_target == null) { xz_facing = owner_position_cmp.Facing2D; angle = owner_position_cmp.FacingAngle; facing.x = xz_facing.x; facing.y = FixPoint.Zero; facing.z = xz_facing.z; } else { Vector3FP target_pos = projectile_target.GetPosition(logic_world); xz_facing.x = target_pos.x - source_pos.x; xz_facing.z = target_pos.z - source_pos.z; xz_facing.Normalize(); angle = xz_facing.ToDegree(); facing = target_pos - source_pos; facing.Normalize(); } Vector2FP side = xz_facing.Perpendicular(); Vector2FP xz_offset = xz_facing * position_offset.z + side * position_offset.x; if (angle_offset != FixPoint.Zero) { angle += angle_offset; FixPoint radian = FixPoint.Degree2Radian(-angle); facing.x = FixPoint.Cos(radian); facing.z = FixPoint.Sin(radian); } Vector3FP birth_position = new Vector3FP(source_pos.x + xz_offset.x, source_pos.y + position_offset.y, source_pos.z + xz_offset.z); BirthPositionInfo birth_info = new BirthPositionInfo(birth_position.x, birth_position.y, birth_position.z, angle, owner_position_cmp.GetCurrentSceneSpace()); ProjectileComponent owner_entity_projectile_component = owner_entity.GetComponent(ProjectileComponent.ID) as ProjectileComponent; if (owner_entity_projectile_component != null) { Entity original_owner = logic_world.GetEntityManager().GetObject(owner_entity_projectile_component.SourceEntityID); if (original_owner != null) { owner_entity = original_owner; } } Player owner_player = owner_entity.GetOwnerPlayer(); ObjectCreationContext object_context = new ObjectCreationContext(); object_context.m_object_proxy_id = owner_player.ProxyID; object_context.m_object_type_id = object_type_id; object_context.m_object_proto_id = object_proto_id; object_context.m_birth_info = birth_info; object_context.m_type_data = type_data; object_context.m_proto_data = config.GetObjectProtoData(object_proto_id); object_context.m_logic_world = logic_world; object_context.m_owner_id = owner_player.ID; object_context.m_is_ai = true; object_context.m_is_local = owner_player.IsLocal; Entity created_entity = logic_world.GetEntityManager().CreateObject(object_context); DeathComponent death_component = created_entity.GetComponent(DeathComponent.ID) as DeathComponent; if (death_component != null && object_life_time > FixPoint.Zero) { death_component.SetLifeTime(object_life_time); } SummonedEntityComponent summoned_component = created_entity.GetComponent(SummonedEntityComponent.ID) as SummonedEntityComponent; if (summoned_component != null) { summoned_component.SetMaster(owner_entity); } ProjectileComponent projectile_component = created_entity.GetComponent(ProjectileComponent.ID) as ProjectileComponent; if (projectile_component != null) { ProjectileParameters param = RecyclableObject.Create <ProjectileParameters>(); param.m_start_time = logic_world.GetCurrentTime(); param.m_life_time = object_life_time; param.m_source_entity_id = owner_entity.ID; param.m_start_position = birth_position; param.m_fixed_facing = facing; if (projectile_target != null) { param.m_target_entity_id = projectile_target.GetEntityID(); param.m_target_position = projectile_target.GetPosition(logic_world); } else { Skill owner_skill = null; SkillComponent skill_componnet = caller_component as SkillComponent; if (skill_componnet != null) { owner_skill = skill_componnet.GetOwnerSkill(); } if (owner_skill != null && owner_skill.GetDefinitionComponent().ExternalDataType == SkillDefinitionComponent.NeedExternalTarget) { param.m_target_entity_id = 0; FixPoint range = owner_skill.GetDefinitionComponent().MaxRange; if (range <= 0) { range = FixPoint.Ten; //ZZWTODO } if (projectile_component.Speed > FixPoint.Zero) { param.m_life_time = range / projectile_component.Speed; } param.m_target_position = param.m_start_position + param.m_fixed_facing * range; } } param.m_generator_id = attached_generator == null ? 0 : attached_generator.ID; projectile_component.InitParam(param); } else if (attached_generator != null) { EffectApplicationData app_data = RecyclableObject.Create <EffectApplicationData>(); app_data.m_original_entity_id = owner_entity.ID; app_data.m_source_entity_id = owner_entity.ID; attached_generator.Activate(app_data, created_entity); RecyclableObject.Recycle(app_data); } return(created_entity); }
public TargetGatheringManager(LogicWorld logic_world) { m_logic_world = logic_world; m_entity_manager = m_logic_world.GetEntityManager(); }
public ISignalListener GetListener(LogicWorld logic_world) { switch (m_context_type) { case SignalListenerContextType.PlayerComponent: { Player player = logic_world.GetPlayerManager().GetObject(m_object_id); if (player == null) { return(null); } Component component = player.GetComponent(m_component_type_id); if (component == null) { return(null); } return(component as ISignalListener); } case SignalListenerContextType.EntityComponent: { Entity entity = logic_world.GetEntityManager().GetObject(m_object_id); if (entity == null) { return(null); } Component component = entity.GetComponent(m_component_type_id); if (component == null) { return(null); } return(component as ISignalListener); } case SignalListenerContextType.EffectComponent: { Effect effect = logic_world.GetEffectManager().GetObject(m_object_id); if (effect == null) { return(null); } Component component = effect.GetComponent(m_component_type_id); if (component == null) { return(null); } return(component as ISignalListener); } case SignalListenerContextType.BehaviorTree: { BehaviorTree tree = logic_world.GetBehaviorTree(m_object_id); if (tree == null) { return(null); } return(tree); } default: return(null); } }