コード例 #1
0
        protected override void OnActionUpdate(FixPoint delta_time)
        {
            SkillComponent skill_component = m_context.GetData <SkillComponent>(BTContextKey.OwnerSkillComponent);
            Skill          skill           = skill_component.GetOwnerSkill();
            Entity         attacker        = skill.GetOwnerEntity();
            List <Target>  targets         = skill.GetTargets();
            LogicWorld     logic_world     = skill.GetLogicWorld();

            for (int i = 0; i < targets.Count; ++i)
            {
                Entity current_target = targets[i].GetEntity(logic_world);
                if (current_target == null)
                {
                    continue;
                }
                skill_component.CurrentTarget = current_target;
                DamagableComponent damageable_component = current_target.GetComponent(DamagableComponent.ID) as DamagableComponent;
                if (damageable_component == null)
                {
                    continue;
                }
                Damage damage = RecyclableObject.Create <Damage>();
                damage.m_attacker_id         = attacker.ID;
                damage.m_defender_id         = current_target.ID;
                damage.m_damage_type         = m_damage_type_id;
                damage.m_damage_amount       = m_damage_amount.Evaluate(this);
                damage.m_damage_amount       = DamageSystem.Instance.CalculateDamageAmount(m_damage_type_id, damage.m_damage_amount, attacker, current_target);
                damage.m_render_effect_cfgid = m_damage_render_effect_cfgid;
                damage.m_sound_cfgid         = m_damage_sound_cfgid;
                damageable_component.TakeDamage(damage);
            }
            skill_component.CurrentTarget = null;
        }
コード例 #2
0
        public void Impact()
        {
#if COMBAT_CLIENT
            if (m_render_effect_cfgid > 0)
            {
                if (m_remain_attack_cnt != m_combo_attack_cnt)
                {
                    PlayRenderEffectMessage stop_msg = RenderMessage.Create <PlayRenderEffectMessage>();
                    stop_msg.ConstructAsStop(GetOwnerEntityID(), m_render_effect_cfgid);
                    GetLogicWorld().AddRenderMessage(stop_msg);
                }
                PlayRenderEffectMessage start_msg = RenderMessage.Create <PlayRenderEffectMessage>();
                start_msg.ConstructAsPlay(GetOwnerEntityID(), m_render_effect_cfgid, FixPoint.MinusOne);
                GetLogicWorld().AddRenderMessage(start_msg);
            }
#endif
            --m_remain_attack_cnt;
            if (m_remain_attack_cnt <= 0)
            {
                if (m_combo_task != null)
                {
                    m_combo_task.Cancel();
                }
            }
            Skill skill = GetOwnerSkill();
            if (!skill.GetDefinitionComponent().NeedGatherTargets)
            {
                skill.BuildSkillTargets();
            }
            Entity        attacker    = GetOwnerEntity();
            List <Target> targets     = skill.GetTargets();
            LogicWorld    logic_world = GetLogicWorld();
            for (int i = 0; i < targets.Count; ++i)
            {
                m_current_target = targets[i].GetEntity(logic_world);
                if (m_current_target == null)
                {
                    continue;
                }
                DamagableComponent damageable_component = m_current_target.GetComponent(DamagableComponent.ID) as DamagableComponent;
                if (damageable_component == null)
                {
                    continue;
                }
                Damage damage = RecyclableObject.Create <Damage>();
                damage.m_attacker_id         = attacker.ID;
                damage.m_defender_id         = m_current_target.ID;
                damage.m_damage_type         = m_damage_type_id;
                damage.m_damage_amount       = m_damage_amount.Evaluate(this);
                damage.m_damage_amount       = DamageSystem.Instance.CalculateDamageAmount(m_damage_type_id, damage.m_damage_amount, attacker, m_current_target);
                damage.m_render_effect_cfgid = m_damage_render_effect_cfgid;
                damage.m_sound_cfgid         = m_damage_sound_cfgid;
                damageable_component.TakeDamage(damage);
            }
            m_current_target = null;
        }
コード例 #3
0
        void ApplyDamage()
        {
            EffectDefinitionComponent definition_component = ((Effect)ParentObject).GetDefinitionComponent();
            EntityManager             entity_manager       = GetLogicWorld().GetEntityManager();
            Entity attacker = entity_manager.GetObject(definition_component.OriginalEntityID);
            Entity target   = entity_manager.GetObject(definition_component.TargetEntityID);

            DamagableComponent damageable_component = target.GetComponent(DamagableComponent.ID) as DamagableComponent;

            if (damageable_component == null)
            {
                return;
            }
            Damage damage = RecyclableObject.Create <Damage>();

            damage.m_attacker_id         = definition_component.OriginalEntityID;
            damage.m_defender_id         = definition_component.TargetEntityID;
            damage.m_damage_type         = m_damage_type_id;
            damage.m_damage_amount       = m_damage_amount.Evaluate(this);
            damage.m_damage_amount       = DamageSystem.Instance.CalculateDamageAmount(m_damage_type_id, damage.m_damage_amount, attacker, target);
            damage.m_render_effect_cfgid = m_damage_render_effect_cfgid;
            damage.m_sound_cfgid         = m_damage_sound_cfgid;
            damageable_component.TakeDamage(damage);
        }