public void UpdateLocomotorSpeedRate() { DeleteLocomotorSpeedRateTask(); if (m_previous_max_speed == m_current_max_speed) { return; } m_previous_max_speed = m_current_max_speed; CalculateLocomotorSpeedrate(); #if COMBAT_CLIENT ChangeLocomotorSpeedRenderMessage msg = RenderMessage.Create <ChangeLocomotorSpeedRenderMessage>(); msg.Construct(ParentObject.ID, m_locomotor_speed_rate); GetLogicWorld().AddRenderMessage(msg); #endif }
void ProcessRenderMessage_ChangeLocomotorSpeed(ChangeLocomotorSpeedRenderMessage msg) { RenderEntity render_entity = m_render_entity_manager.GetObject(msg.EntityID); if (render_entity == null) { return; } AnimationComponent animation_component = render_entity.GetComponent <AnimationComponent>(); if (animation_component != null) { animation_component.LocomotorAnimationSpeed = (float)msg.m_animation_rate; } AnimatorComponent animator_component = render_entity.GetComponent <AnimatorComponent>(); if (animator_component != null) { animator_component.LocomotorAnimationSpeed = (float)msg.m_animation_rate; } }