コード例 #1
0
        public void OnDropUIElement(UICommandElement uiCommandElement)
        {
            GameConfigButtonDescriptor commandDescriptor = uiCommandElement.GetCommandDescriptor();

            int currentSectionIndex = 0;

            //remove it from UI
            foreach (UISection section in _uiSections)
            {
                if (section.GetUIElements().Exists(element => element == uiCommandElement))
                {
                    section.GetUIElements().Remove(uiCommandElement);
                    ++currentSectionIndex;
                    break;
                }
            }

            //remove it from DataBase
            _gameConfigDB.RemoveCommand(commandDescriptor);

            //find target section and position
            int       sectionIndex    = 0;
            UISection sectionTarget   = null;
            Point     commandLocation = uiCommandElement.GetDragLocation();

            foreach (UISection section in _uiSections)
            {
                if (section.IsPointInside(commandLocation))
                {
                    sectionTarget = section;
                    break;
                }

                ++sectionIndex;
            }

            if (sectionTarget == null)
            {
                sectionIndex  = GetNearestSectionIndex(commandLocation);
                sectionTarget = _uiSections[sectionIndex];
            }

            int elementIndex = sectionTarget.GetElementIndex(commandLocation);

            if (elementIndex < 0)
            {
                elementIndex = sectionTarget.GetUIElements().Count;
            }

            //add it to UI
            sectionTarget.InsertButtonAt(elementIndex, uiCommandElement);

            //add it to DataBase
            _gameConfigDB.AddCommandAtLocation(commandDescriptor, sectionIndex, elementIndex);

            RefreshCanvas();
        }
コード例 #2
0
 private bool IsElementInsideTargetBoundaries(UICommandElement element, Point target)
 {
     return(IsPointInsideTargetBoundaries(element.GetDragLocation(), target));
 }