コード例 #1
0
 /// <summary>
 /// 清空鼠标当前选中的目标
 /// </summary>
 private void ClearCheckedTarget()
 {
     if (_currentCheckedTriangle != null)
     {
         _currentCheckedTriangle = null;
     }
     if (_currentCheckedEdge != null)
     {
         _currentCheckedEdge = null;
     }
     if (_currentCheckedVertex != null)
     {
         _currentCheckedVertex = null;
     }
 }
コード例 #2
0
        /// <summary>
        /// 截获鼠标当前选中的目标
        /// </summary>
        private void CaptureCheckedTarget()
        {
            if (!_secondaryHandle && Event.current.button == 1 && Event.current.isMouse && Event.current.type == EventType.MouseDown)
            {
                RaycastHit hit;
                if (Physics.Raycast(HandleUtility.GUIPointToWorldRay(Event.current.mousePosition), out hit))
                {
                    if (hit.triangleIndex >= 0 && hit.triangleIndex < _meshMaker.Triangles.Count)
                    {
                        _currentCheckedTriangle = _meshMaker.Triangles[hit.triangleIndex];
                    }
                    else
                    {
                        ClearCheckedTarget();
                    }
                }
                else
                {
                    ClearCheckedTarget();
                }

                if (_currentCheckedTriangle != null)
                {
                    switch (_currentEditMode)
                    {
                    case EditMode.Vertex:
                        _currentCheckedVertex = _currentCheckedTriangle.GetVertexByClick(hit.point);
                        break;

                    case EditMode.Edge:
                        _currentCheckedEdge = _currentCheckedTriangle.GetEdgeByClick(hit.point);
                        SetEditEdge();
                        break;

                    case EditMode.Face:
                        SetEditTriangle();
                        break;
                    }
                }
            }

            Selection.activeObject = _meshMaker.gameObject;

            ShowCheckedTarget();
        }
コード例 #3
0
 public void RefreshEdge()
 {
     Edge1 = new MeshMakerEdge(ref Vertex1, ref Vertex2);
     Edge2 = new MeshMakerEdge(ref Vertex2, ref Vertex3);
     Edge3 = new MeshMakerEdge(ref Vertex3, ref Vertex1);
 }
コード例 #4
0
        private void Init()
        {
            _meshMaker = target as MeshMaker;
            if (_meshMaker == null || EditorApplication.isPlaying)
            {
                return;
            }

            TransformChange(_meshMaker);
            _currentHoverTriangle   = null;
            _currentCheckedTriangle = null;
            _currentCheckedVertex   = null;
            _currentCheckedEdge     = null;
            _currentHandleTool      = HandleTool.None;
            _currentEditMode        = EditMode.Vertex;

            _currentEditTriangle = new GameObject("Triangle");
            _currentEditTriangle.transform.SetParent(_meshMaker.Target.transform);
            _currentEditTriangle.hideFlags = HideFlags.HideInHierarchy;
            _currentEditTriangleVertex1    = new GameObject("Vertex1");
            _currentEditTriangleVertex1.transform.SetParent(_currentEditTriangle.transform);
            _currentEditTriangleVertex1.hideFlags = HideFlags.HideInHierarchy;
            _currentEditTriangleVertex2           = new GameObject("Vertex2");
            _currentEditTriangleVertex2.transform.SetParent(_currentEditTriangle.transform);
            _currentEditTriangleVertex2.hideFlags = HideFlags.HideInHierarchy;
            _currentEditTriangleVertex3           = new GameObject("Vertex3");
            _currentEditTriangleVertex3.transform.SetParent(_currentEditTriangle.transform);
            _currentEditTriangleVertex3.hideFlags = HideFlags.HideInHierarchy;

            _currentEditEdge = new GameObject("Edge");
            _currentEditEdge.transform.SetParent(_meshMaker.Target.transform);
            _currentEditEdge.hideFlags = HideFlags.HideInHierarchy;
            _currentEditEdgeVertex1    = new GameObject("Vertex1");
            _currentEditEdgeVertex1.transform.SetParent(_currentEditEdge.transform);
            _currentEditEdgeVertex1.hideFlags = HideFlags.HideInHierarchy;
            _currentEditEdgeVertex2           = new GameObject("Vertex2");
            _currentEditEdgeVertex2.transform.SetParent(_currentEditEdge.transform);
            _currentEditEdgeVertex2.hideFlags = HideFlags.HideInHierarchy;

            if (_vertexButtonContent == null)
            {
                Texture2D t2d = AssetDatabase.LoadAssetAtPath("Assets/ComDevelop/MeshEditor/MeshMaker/Editor/Texture/Vertex.png", typeof(Texture2D)) as Texture2D;
                _vertexButtonContent = new GUIContent("", t2d, "Vertex Edit Mode");
            }
            if (_edgeButtonContent == null)
            {
                Texture2D t2d = AssetDatabase.LoadAssetAtPath("Assets/ComDevelop/MeshEditor/MeshMaker/Editor/Texture/Edge.png", typeof(Texture2D)) as Texture2D;
                _edgeButtonContent = new GUIContent("", t2d, "Edge Edit Mode");
            }
            if (_faceButtonContent == null)
            {
                Texture2D t2d = AssetDatabase.LoadAssetAtPath("Assets/ComDevelop/MeshEditor/MeshMaker/Editor/Texture/Face.png", typeof(Texture2D)) as Texture2D;
                _faceButtonContent = new GUIContent("", t2d, "Face Edit Mode");
            }
            if (_noneButtonContent == null)
            {
                Texture2D t2d = AssetDatabase.LoadAssetAtPath("Assets/ComDevelop/MeshEditor/MeshMaker/Editor/Texture/None.png", typeof(Texture2D)) as Texture2D;
                _noneButtonContent = new GUIContent("", t2d, "None Edit Mode");
            }
            _secondaryHandle        = false;
            _secondaryHandleMode    = SecondaryHandleMode.None;
            _sceneCamera            = SceneView.lastActiveSceneView.camera;
            Undo.undoRedoPerformed += OnRecord;
        }