private static void ApplyIosConfig(BuildConfig config) { PlayerSettings.iOS.sdkVersion = config.Ios.SdkVersion; PlayerSettings.iOS.targetOSVersion = config.Ios.TargetIosVersion; // TODO add missing properties }
private static void ApplyCommonConfig(BuildConfig config) { EditorUserBuildSettings.SwitchActiveBuildTarget(config.TargetPlatform); EditorUserBuildSettings.development = config.IsDevelopmentBuild; EditorUserBuildSettings.allowDebugging = config.EnableScriptDebugging; PlayerSettings.bundleIdentifier = config.BundleId; PlayerSettings.bundleVersion = config.BundleVersion; }
private static void ApplyAdroidConfig(BuildConfig config) { PlayerSettings.Android.keystoreName = config.Android.SigningConfig.StorePath; PlayerSettings.Android.keystorePass = config.Android.SigningConfig.StorePassword; PlayerSettings.Android.keyaliasName = config.Android.SigningConfig.KeyAlias; PlayerSettings.Android.keyaliasPass = config.Android.SigningConfig.KeyPassword; PlayerSettings.Android.bundleVersionCode = config.Android.BundleVersionCode; PlayerSettings.Android.useAPKExpansionFiles = config.Android.SplitApplicationBinary; // TODO make configurable EditorUserBuildSettings.androidBuildSubtarget = MobileTextureSubtarget.ETC; }
private static void ApplyAdroidConfig(BuildConfig config) { PlayerSettings.Android.keystoreName = config.Android.SigningConfig.StorePath; PlayerSettings.Android.keystorePass = config.Android.SigningConfig.StorePassword; PlayerSettings.Android.keyaliasName = config.Android.SigningConfig.KeyAlias; PlayerSettings.Android.keyaliasPass = config.Android.SigningConfig.KeyPassword; PlayerSettings.Android.bundleVersionCode = config.Android.BundleVersionCode; PlayerSettings.Android.useAPKExpansionFiles = config.Android.SplitApplicationBinary; // TODO make configurable EditorUserBuildSettings.androidBuildSubtarget = AndroidBuildSubtarget.ETC; }
private static void ApplyConfig(BuildConfig config) { ApplyCommonConfig(config); switch(config.TargetPlatform) { case BuildTarget.Android: ApplyAdroidConfig(config); break; case BuildTarget.iPhone: ApplyIosConfig(config); break; } }
private static void ApplyConfig(BuildConfig config) { ApplyCommonConfig(config); switch (config.TargetPlatform) { case BuildTarget.Android: ApplyAdroidConfig(config); break; case BuildTarget.iOS: ApplyIosConfig(config); break; } }
private static void PerformBuild(BuildConfig config) { if ((config.TargetPlatform != BuildTarget.Android) && (config.TargetPlatform != BuildTarget.iOS)) { Debug.LogError("GradleBuildHelper error. Unsupported platform: " + config.TargetPlatform); return; } Debug.Log("GradleBuildHelper: start build " + config.TargetPlatform); RecreateDirectory(config.OutputPath); var errorMessage = BuildPipeline.BuildPlayer( config.Scenes, Path.Combine(config.OutputPath, config.OutputName), config.TargetPlatform, config.IsDevelopmentBuild ? BuildOptions.Development :BuildOptions.None ); OutputBuildResult(errorMessage); }
private static void PerformBuild(BuildConfig config) { if((config.TargetPlatform != BuildTarget.Android) && (config.TargetPlatform != BuildTarget.iPhone)) { Debug.LogError("GradleBuildHelper error. Unsupported platform: " + config.TargetPlatform); return; } Debug.Log("GradleBuildHelper: start build " + config.TargetPlatform); RecreateDirectory(config.OutputPath); var errorMessage = BuildPipeline.BuildPlayer( config.Scenes, Path.Combine(config.OutputPath, config.OutputName), config.TargetPlatform, config.IsDevelopmentBuild ? BuildOptions.Development :BuildOptions.None ); OutputBuildResult(errorMessage); }