コード例 #1
0
        /// <summary>
        /// 调用接口
        /// </summary>
        /// <param name="labInterType"></param>
        /// <param name="requsetData"></param>
        /// <returns></returns>
        public void LabRequest(LabInterType labInterType, string requsetData = "")
        {
            //显示遮罩
            ScreenMask.ShowMask(new Color(1, 1, 1, 0.7f), MaskType.BigSpinner);

            requestInterType = labInterType;
            //设置请求json格式
            byte[] postBtye = System.Text.Encoding.UTF8.GetBytes(requsetData);
            string postData = System.Convert.ToBase64String(postBtye);

            StartCoroutine(ExcuteRequest(_labInterUrl[labInterType], postData));
        }
コード例 #2
0
        /// <summary>
        /// 请求回调,包含状态码和返回数据
        /// </summary>
        /// <param name="responseCode"></param>
        /// <param name="data"></param>
        protected void WebRequestCallBack(long responseCode, string data)
        {
            byte[] data64 = System.Convert.FromBase64String(data);
            string result = System.Text.Encoding.UTF8.GetString(data64);

            JObject jObject = _serviceSerializer.DeSerializerObject <JObject>(result);

            if (jObject["status"].ToString().Equals("101"))
            {
                Debug.Log(requestInterType + "服务器返回异常" + result);
                return;
            }
            switch (requestInterType)
            {
            case LabInterType.login:
                SetLabInfoParams(result);
                if (RequestCallBack != null)
                {
                    RequestCallBack(result);
                }
                break;

            case LabInterType.uploadIgcs:
                Debug.Log("上传智能批改数据请求返回信息:[" + result + "]");
                break;

            case LabInterType.uploadRepay:
                Debug.Log("上传实验数据请求返回信息:[" + result + "]");
                break;

            case LabInterType.downloadReplay:
                Debug.Log("下载实验数据请求返回信息:[" + result + "]");
                RequestCallBack(jObject["initScript"].ToString());
                break;

            default:
                break;
            }

            //关闭遮罩
            ScreenMask.HideMask();
        }
コード例 #3
0
        private void OnGUI()
        {
            if (menuState == 1 && GUILayout.Button("StorageToSave"))
            {
                _storageSystem.SaveStorageData();
            }
            if (menuState == 1 && GUILayout.Button("IgcsXmlToSave"))
            {
                _storageSystem.SaveIgcsData();
            }
            if (menuState == 1 && GUILayout.Button("StorageToLoad"))
            {
                _storageSystem.LoadStorageData();
                menuState = 2;
            }
            if (menuState == 2)
            {
                if (GUILayout.Button("ReplayScene"))
                {
                    menuState = 3;
                }
                if (GUILayout.Button("ReBackScene"))
                {
                    _storageSystem.RestoreScene();
                    ScreenMask.ShowMask(Color.black, 3, MaskType.BigBar);
                }
                if (GUILayout.Button("Back"))
                {
                    menuState = 1;
                }
            }
            if (menuState == 3)
            {
                GUILayout.BeginHorizontal();
#if UNITY_EDITOR
                if (GUILayout.Button(EditorGUIUtility.FindTexture(playButton)))
                {
                    if (!IsPlaying)
                    {
                        IsPlaying = true;
                        _storageSystem.BeginReplay(() => {
                            IsPlaying      = false;
                            Time.timeScale = 1;
                        });
                    }
                    else
                    {
                        IsPause = !IsPause;
                    }
                }
#else
                if (GUILayout.Button(buttonState))
                {
                    if (!IsPlaying)
                    {
                        IsPlaying = true;
                        _storageSystem.BeginReplay(() => IsPlaying = false);
                    }
                    else
                    {
                        IsPause = !IsPause;
                    }
                }
#endif

                SelectSpeed = GUILayout.Toolbar(SelectSpeed, new string[] { "1.0", "2.0", "3.0" });
                GUILayout.EndHorizontal();
                GUILayout.HorizontalSlider(MemoryPlayer.Percent, 0f, 1.00f);
                if (GUILayout.Button("Back"))
                {
                    menuState = 2;
                }
            }
        }
コード例 #4
0
 /// <summary>
 /// 场景还原
 /// </summary>
 public void RestoreScene()
 {
     _storageSystem.RestoreScene();
     ScreenMask.ShowMask(Color.black, 3, MaskType.BigBar);
 }