/// <summary> /// 将回放数据写入对应结构中 /// </summary> /// <param name="content"></param> public void ReadStorageFileCallback(string content = "") { RecordSystem.Instance.chunkData.Clear(); string[] stroageData = new string[2]; #if Local_Mode #if UNITY_STANDALONE_WIN stroageData = _storgaeDataWrapper.FileToString(filePath); #elif UNITY_WEBGL stroageData = _storgaeDataWrapper.FileToString(content); #endif #endif #if Lab_Mode stroageData = _storgaeDataWrapper.FileToString(content); #endif RecordSystem.Instance.StringToChunk(stroageData[0]); _restoreSystem.StringToData(stroageData[1]); }