/// <summary> /// 监视数据模型实体(HelloWorldDataEntity) /// 监视自己的实体模型,并在Awake中初始化 /// </summary> private void Awake() { HelloWorldDataEntity entity = new HelloWorldDataEntity(); this.DataEntity = entity; Watch(this); }
/// <summary> /// 监视自身,一定得执行 base.Start()方法 /// </summary> protected override void Start() { _entity = (HelloWorldDataEntity)GameObject.FindObjectOfType <HelloWorldDataModel>().DataEntity; base.Start(); }