public void loadRoundData(int round) { switch (round) { case 1: color = Color.green; emitPos = new Vector3(-2.5f, 0.2f, -5f); emitDir = new Vector3(24.5f, 40.0f, 67f); speed = 4; SceneController.getInstance().getGameModel().setting(1, color, emitPos, emitDir.normalized, speed, 1); break; case 2: color = Color.red; emitPos = new Vector3(2.5f, 0.2f, -5f); emitDir = new Vector3(-24.5f, 35.0f, 67f); speed = 4; SceneController.getInstance().getGameModel().setting(1, color, emitPos, emitDir.normalized, speed, 2); break; } }
private CCActionManager() { scene = SceneController.getInstance(); }
void Awake() { SceneController.getInstance().setSceneControllerBC(this); }
private PhysicsManager() { scene = SceneController.getInstance(); }