public void reset() { moveableScript.reset (); coastController = (Director.getInstance ().currentSceneController as FirstController).fromCoast; getOnCoast (coastController); setPosition (coastController.getEmptyPosition ()); coastController.getOnCoast (this); }
//重置函数,恢复现场 public void reset() { //moveable.reset(); coastController = (Director.getInstance().sceneController as FirstController).leftCoast; Oncoast(coastController); setPosition(coastController.getEmptyPosition()); coastController.getOnCoast(this); }
public void reset() { //moveableScript.reset(); coastController = (Director.getInstance().currentSceneController as FirstController).fromCoast; getOnCoast(coastController); character.transform.position = coastController.getEmptyPosition(); coastController.getOnCoast(this); }
// 重新开始 public void reset() { movingScript.reset(); coastController = (Director.getInstance().currentSceneController as FirstController).fromCoast; myAction.getOnCoast(coastController, this); setPosition(coastController.getEmptyPosition()); coastController.setCharacterCtrl(this); }
public void getOnCoast(CoastController coastCtrl) { coastController = coastCtrl; character.transform.parent = null; _isOnBoat = false; }
public void getOnBoat(BoatController boatCtrl) { coastController = null; character.transform.parent = boatCtrl.getGameobj().transform; _isOnBoat = true; }
//角色上岸函数 public void Oncoast(CoastController temp) { coastController = temp; character.transform.parent = null; is_onboat = false; }
//角色上船函数 public void Onboat(BoatController boatController) { coastController = null; //离开岸边 character.transform.parent = boatController.getBoat().transform; is_onboat = true; }
public Judger(CoastController from, CoastController to, BoatController b) { fromCoast = from; toCoast = to; boat = b; }
public void setCoastController(CoastController coastCtrl) { coastController = coastCtrl; }