/// <summary>Manually force the trigger to test if the target(s) is inside it</summary> public void TestTrigger() { var triggerPos = ProCamera2D.TargetsMidPoint; // Debug.LogError("trigger pos:" + triggerPos); if (!UseTargetsMidPoint && TriggerTarget != null) { triggerPos = TriggerTarget.position; } if (TriggerShape == TriggerShape.RECTANGLE && Utils.IsInsideRectangle( Vector3H(_transform.position), Vector3V(_transform.position), Vector3H(_transform.localScale), Vector3V(_transform.localScale), Vector3H(triggerPos), Vector3V(triggerPos))) { if (!_insideTrigger) { EnteredTrigger(); } } else if (TriggerShape == TriggerShape.CIRCLE && Utils.IsInsideCircle( Vector3H(_transform.position), Vector3V(_transform.position), (Vector3H(_transform.localScale) + Vector3V(_transform.localScale)) * .25f, Vector3H(triggerPos), Vector3V(triggerPos))) { if (!_insideTrigger) { EnteredTrigger(); } } else { if (_insideTrigger) { ExitedTrigger(); } } }