public Level(string playerID, int worldIndex = 0, int levelIndex = 0, bool firstChest = false, bool secondChest = false, string id = null) { this.playerID = playerID; this.worldIndex = worldIndex; this.levelIndex = levelIndex; this.id = id == null?PlayerDatas.GetUniqueID(playerID) : id; this.firstChest = firstChest; this.secondChest = secondChest; }
public RankedLevel(string playerID, int score, int nbrOfChest, string StartDay, string LastPlayedDate, string id = null) { this.playerID = playerID; this.Score = score; this.nbrOfChest = nbrOfChest; this.StartDay = StartDay; this.LastPlayedDate = LastPlayedDate; this.id = id == null?PlayerDatas.GetUniqueID(playerID) : id; }
public Squad(string playerID, string name, int level, string id = null) { this.name = name; this.level = level; if (SquadPattern.GetSquadPattern(name, level) == null) { Debug.LogWarning("[Squad] No such squad in memory"); } this.playerID = playerID; this.id = id == null?PlayerDatas.GetUniqueID(playerID) : id; }
public World(string playerID, string name, int worldIndex = 0, int nbrOfChests = 0, List <Level> levels = null, string id = null) { this.playerID = playerID; this.name = name; this.worldIndex = worldIndex; this.nbrOfChests = nbrOfChests; this.levels = levels == null ? new List <Level>() : levels; if (id != null) { this.id = id; } else { this.id = PlayerDatas.GetUniqueID(playerID); } }