コード例 #1
0
        public void Update(ProgressBase progress)
        {
            Lookup.Clear();

            Stack <PathSegment> stack          = new Stack <PathSegment>();
            TraverseValues      traverseValues = new TraverseValues();

            traverseValues.SceneObjects = new HashSet <UnityEngine.Object>();

            GameObject[] rootGameObjects = GetRootGameObjects();

            foreach (GameObject gameObject in rootGameObjects)
            {
                FindAllGameObjects(gameObject, traverseValues);
            }

            foreach (GameObject gameObject in rootGameObjects)
            {
                TraverseGameObject(gameObject, stack, traverseValues);
            }

            Nodes = new IResolvedNode[Lookup.Count];
            int count = 0;

            foreach (KeyValuePair <string, InSceneDependencyMappingNode> pair in Lookup)
            {
                Nodes[count++] = pair.Value;
            }
        }
コード例 #2
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        public bool NeedsUpdate(ProgressBase progress)
        {
            string[] assetIds           = NodeDependencyLookupUtility.GetAllAssetPathes(progress, true);
            long[]   timeStampsForFiles = NodeDependencyLookupUtility.GetTimeStampsForFiles(assetIds);

            return(GetNeedsUpdate(assetIds, timeStampsForFiles));
        }
コード例 #3
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        public ProgressBase(ProgressBase parent = null)
        {
            m_parent = parent;

            if (parent != null)
            {
                parent.m_children.Add(this);
            }
        }
コード例 #4
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        /**
         * Return the dependency lookup for Objects using the ObjectDependencyResolver
         */
        public static void BuildDefaultAssetLookup(NodeDependencyLookupContext stateContext, bool loadFromCache,
                                                   string savePath,
                                                   ProgressBase progress)
        {
            ResolverUsageDefinitionList usageDefinitionList = new ResolverUsageDefinitionList();

            usageDefinitionList.Add <AssetDependencyCache, ObjectSerializedDependencyResolver>();

            LoadDependencyLookupForCaches(stateContext, usageDefinitionList, progress, loadFromCache, true, false,
                                          savePath);
        }
コード例 #5
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        public static string[] GetAllAssetPathes(ProgressBase progress, bool unityBuiltin)
        {
            string[] pathes = AssetDatabase.GetAllAssetPaths();

            pathes = AssetDatabase.GetAllAssetPaths();

            List <string> pathList = new List <string>();

            foreach (string path in pathes)
            {
                pathList.Add(path);
            }

            return(pathList.ToArray());
        }
コード例 #6
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        public bool NeedsUpdate(ProgressBase progress)
        {
            string[] assetIds           = NodeDependencyLookupUtility.GetAllAssetPathes(progress, true);
            long[]   timeStampsForFiles = NodeDependencyLookupUtility.GetTimeStampsForFiles(assetIds);

            foreach (CreatedResolver resolverUsage in _createdDependencyCache.ResolverUsages)
            {
                IAssetDependencyResolver assetDependencyResolver = resolverUsage.Resolver as IAssetDependencyResolver;
                assetDependencyResolver.SetValidGUIDs();
            }

            foreach (CreatedResolver resolverUsage in _createdDependencyCache.ResolverUsages)
            {
                IAssetDependencyResolver assetDependencyResolver = resolverUsage.Resolver as IAssetDependencyResolver;

                if (CheckNeedsUpdateForResolver(assetDependencyResolver, assetIds, timeStampsForFiles, _fileToAssetNodes))
                {
                    return(true);
                }
            }

            return(false);
        }
コード例 #7
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 public bool NeedsUpdate(ProgressBase progress)
 {
     return(true);
 }
コード例 #8
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        public void Initialize(AssetDependencyCache cache, HashSet <string> changedAssets, ProgressBase progress)
        {
            TraverserSubSystem.Clear();

            foreach (string assetId in changedAssets)
            {
                string guid = NodeDependencyLookupUtility.GetGuidFromAssetId(assetId);
                if (!_inValidGuids.Contains(guid))
                {
                    cache._hierarchyTraverser.AddAssetId(assetId, TraverserSubSystem);
                }
            }
        }
コード例 #9
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 public void Initialize(AssetToFileDependencyCache cache, HashSet <string> changedAssets, ProgressBase progress)
 {
     Progress = new ResolverProgress(progress, changedAssets.Count, 0.5f);
 }
コード例 #10
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        private void GetDependenciesForAssetsInResolver(HashSet <string> changedAssets, IAssetToFileDependencyResolver resolver, Dictionary <string, FileToAssetsMapping> resultList, ProgressBase progress)
        {
            foreach (string assetId in changedAssets)
            {
                string fileId = NodeDependencyLookupUtility.GetGuidFromAssetId(assetId);

                if (!resultList.ContainsKey(fileId))
                {
                    resultList.Add(fileId, new FileToAssetsMapping {
                        FileId = fileId
                    });
                }

                FileToAssetsMapping    fileToAssetsMapping    = resultList[fileId];
                FileToAssetMappingNode fileToAssetMappingNode = fileToAssetsMapping.GetFileNode(assetId);

                fileToAssetMappingNode.Dependencies.Clear();
                resolver.GetDependenciesForId(assetId, fileToAssetMappingNode.Dependencies);

                fileToAssetsMapping.Timestamp = NodeDependencyLookupUtility.GetTimeStampForFileId(fileId);
            }
        }
コード例 #11
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        private FileToAssetsMapping[] GetDependenciesForAssets(FileToAssetsMapping[] fileToAssetsMappings,
                                                               CreatedDependencyCache createdDependencyCache, ProgressBase progress)
        {
            string[] pathes     = NodeDependencyLookupUtility.GetAllAssetPathes(progress, true);
            long[]   timestamps = NodeDependencyLookupUtility.GetTimeStampsForFiles(pathes);

            List <AssetResolverData> data = new List <AssetResolverData>();

            foreach (CreatedResolver resolverUsage in createdDependencyCache.ResolverUsages)
            {
                if (!(resolverUsage.Resolver is IAssetToFileDependencyResolver))
                {
                    continue;
                }

                IAssetToFileDependencyResolver resolver = (IAssetToFileDependencyResolver)resolverUsage.Resolver;

                HashSet <string> changedAssets = GetChangedAssetIds(pathes, timestamps, fileToAssetsMappings);
                data.Add(new AssetResolverData {
                    ChangedAssets = changedAssets, Resolver = resolver
                });

                resolver.Initialize(this, changedAssets, progress);
            }

            Dictionary <string, FileToAssetsMapping> nodeDict = RelationLookup.RelationLookupBuilder.ConvertToDictionary(fileToAssetsMappings);

            foreach (AssetResolverData resolverData in data)
            {
                GetDependenciesForAssetsInResolver(resolverData.ChangedAssets, resolverData.Resolver as IAssetToFileDependencyResolver, nodeDict, progress);
            }

            return(nodeDict.Values.ToArray());
        }
コード例 #12
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 public void Update(ProgressBase progress)
 {
     _fileToAssetsMappings = GetDependenciesForAssets(_fileToAssetsMappings, _createdDependencyCache, progress);
 }
コード例 #13
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        public static void LoadDependencyLookupForCaches(NodeDependencyLookupContext stateContext,
                                                         ResolverUsageDefinitionList resolverUsageDefinitionList, ProgressBase progress, bool loadCache = true,
                                                         bool updateCache = true, bool saveCache = true, string fileDirectory = DEFAULT_CACHE_SAVE_PATH)
        {
            stateContext.UpdateFromDefinition(resolverUsageDefinitionList);

            List <CreatedDependencyCache> caches = stateContext.GetCaches();

            foreach (CreatedDependencyCache cacheUsage in caches)
            {
                if (cacheUsage.ResolverUsages.Count == 0)
                {
                    continue;
                }

                IDependencyCache cache = cacheUsage.Cache;

                if (loadCache && !cacheUsage.IsLoaded)
                {
                    cache.Load(fileDirectory);
                    cacheUsage.IsLoaded = true;
                }

                if (updateCache && cache.NeedsUpdate(progress))
                {
                    if (cache.CanUpdate())
                    {
                        cache.Update(progress);

                        if (saveCache)
                        {
                            cache.Save(fileDirectory);
                        }
                    }
                    else
                    {
                        Debug.LogErrorFormat("{0} could not be updated", cache.GetType().FullName);
                    }
                }
            }

            RelationLookup.RelationsLookup lookup = new RelationLookup.RelationsLookup();
            lookup.Build(caches);

            stateContext.RelationsLookup = lookup;
        }
コード例 #14
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 public void Initialize(ProgressBase progress)
 {
     Progress = new ResolverProgress(progress, m_assetIdToResolver.Count, 10);
 }
コード例 #15
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        private void GetDependenciesForAssetsInResolver(HashSet <string> changedAssets, IAssetDependencyResolver resolver, Dictionary <string, FileToAssetNode> resultList, ProgressBase progress)
        {
            string resolverId = resolver.GetId();

            foreach (string assetId in changedAssets)
            {
                string fileId = NodeDependencyLookupUtility.GetGuidFromAssetId(assetId);

                if (!resultList.ContainsKey(fileId))
                {
                    resultList.Add(fileId, new FileToAssetNode {
                        FileId = fileId
                    });
                }

                FileToAssetNode fileToAssetNode = resultList[fileId];
                AssetNode       assetNode       = fileToAssetNode.GetAssetNode(assetId);

                List <Dependency> dependencies = new List <Dependency>();

                resolver.GetDependenciesForId(assetId, dependencies);

                AssetNode.ResolverData resolverData = assetNode.GetResolverData(resolverId);

                resolverData.Dependencies = dependencies;

                fileToAssetNode.GetResolverTimeStamp(resolverId).TimeStamp =
                    NodeDependencyLookupUtility.GetTimeStampForFileId(fileId);
            }
        }
コード例 #16
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        private FileToAssetNode[] GetDependenciesForAssets(FileToAssetNode[] fileToAssetNodes,
                                                           CreatedDependencyCache createdDependencyCache, ProgressBase progress)
        {
            string[] pathes     = NodeDependencyLookupUtility.GetAllAssetPathes(progress, true);
            long[]   timestamps = NodeDependencyLookupUtility.GetTimeStampsForFiles(pathes);

            List <AssetResolverData> data = new List <AssetResolverData>();

            _hierarchyTraverser.Clear();

            foreach (CreatedResolver resolverUsage in createdDependencyCache.ResolverUsages)
            {
                if (!(resolverUsage.Resolver is IAssetDependencyResolver))
                {
                    continue;
                }

                IAssetDependencyResolver resolver = (IAssetDependencyResolver)resolverUsage.Resolver;

                HashSet <string> changedAssets = GetChangedAssetIdsForResolver(resolver, pathes, timestamps, _fileToAssetNodes);
                data.Add(new AssetResolverData {
                    ChangedAssets = changedAssets, Resolver = resolver
                });

                resolver.Initialize(this, changedAssets, progress);
            }

            // Execute the searcher for all registered subsystems here to find hierarchy and property pathes
            _hierarchyTraverser.Initialize(progress);
            _hierarchyTraverser.Search();

            Dictionary <string, FileToAssetNode> nodeDict = RelationLookup.RelationLookupBuilder.ConvertToDictionary(fileToAssetNodes);

            foreach (AssetResolverData resolverData in data)
            {
                GetDependenciesForAssetsInResolver(resolverData.ChangedAssets, resolverData.Resolver as IAssetDependencyResolver, nodeDict, progress);
            }

            return(nodeDict.Values.ToArray());
        }