private void UpdateDatabyKillType(MyStatistic.KillData data, MyStatistic.UnitType attackerType, Units attacker) { switch (attackerType) { case MyStatistic.UnitType.Monster: data.byMonster++; break; case MyStatistic.UnitType.Hero: data.byHero++; data.AddHeroRecord(attacker.unique_id); break; case MyStatistic.UnitType.Tower: data.byTower++; break; } }
public MyStatisticData() { this.heroKill = new MyStatistic.KillData(); this.monsterKill = new MyStatistic.KillData(); this.towerKill = new MyStatistic.KillData(); }