コード例 #1
0
        //---------------------------------------------  按钮点击触发 ---------------------------------------------------------
        //土地被点击
        private void LandOnClick(GameObject go)
        {
            byte landPos = byte.Parse(go.name.Split('-') [1]);

            LandVo   landVo   = Singleton <FarmMode> .Instance.farmInfo.landInfo [landPos];
            FarmInfo farmInfo = Singleton <FarmMode> .Instance.farmInfo;



            //判断是否可以收获果实
            if (landVo.seedId != 0 && landVo.remainTime == 0)
            {
                Singleton <FarmMode> .Instance.ApplyFarmOpe(farmInfo.id, landPos, 0);                //获得果实

//				this.UpdateFarmInfo (farmInfo.id);
            }
            else if (landVo.status != 0)
            {
                Singleton <FarmMode> .Instance.ApplyFarmOpe(farmInfo.id, landPos, landVo.status);               //操作农场

//				this.UpdateFarmInfo (farmInfo.id);
            }
            else if (landVo.seedId == 0)
            {
                if (farmInfo.id == MeVo.instance.Id)
                {
                    Singleton <FarmMode> .Instance.selectedLandPos = landPos;
                    Singleton <MySeedsView> .Instance.OpenView();                  //打开我的种子背包
                }
            }
        }
コード例 #2
0
ファイル: FarmMode.cs プロジェクト: 602147629/GDGJ_Script
        //-----------------------------------  数据更新 ------------------------------------------//
        //更新农场信息
        public void UpdateFarmInfo(uint id, uint lvl, uint exp, uint expful, List <PLand> landList)
        {
            _farmInfo.id     = id;
            _farmInfo.level  = lvl;
            _farmInfo.exp    = exp;
            _farmInfo.expful = expful;

            _farmInfo.landInfo.Clear();
            LandVo land;

            for (int i = 0; i < landList.Count; ++i)
            {
                land            = new LandVo();
                land.pos        = landList[i].pos;
                land.color      = landList[i].color;
                land.seedId     = landList[i].seedId;
                land.remainTime = landList[i].remainTime;
                land.num        = landList[i].num;
                land.status     = landList[i].status;

                _farmInfo.landInfo.Add(land.pos, land);
            }
            DataUpdate(UPDATE_FARM_INFO);
        }
コード例 #3
0
        //展示已开垦土地
        private void ShowOpenedLand(LandVo landVo)
        {
            Transform land;

            land = lands.FindChild(landVo.pos.ToString());

            //关闭未开垦土地效果,开启土地点击检测
            land.FindChild("close").gameObject.SetActive(false);
            land.FindChild("colider-" + land.name).gameObject.SetActive(true);

            //显示土地
            switch (landVo.color)
            {
            case 1:
                land.GetComponent <UISprite>().color = LAND1_COLOR;
                break;

            case 2:
                land.GetComponent <UISprite>().color = LAND2_COLOR;
                break;

            case 3:
                land.GetComponent <UISprite>().color = LAND3_COLOR;
                break;

            default:
                Log.error(this, "土地颜色参数错误");
                break;
            }



            //根据田地状态显示效果.0普通状态 1除虫 2除草 3浇水
            switch (landVo.status)
            {
            case (byte)LandStatu.NORMAL:
                land.FindChild("state").gameObject.SetActive(false);
                break;

            case (byte)LandStatu.KILL_WORM:
                land.FindChild("state").gameObject.SetActive(true);
                land.FindChild("state").GetComponent <UISprite>().spriteName = "1_chuchong";
                break;

            case (byte)LandStatu.CUT_GRASS:
                land.FindChild("state").gameObject.SetActive(true);
                land.FindChild("state").GetComponent <UISprite>().spriteName = "1_gecao";
                break;

            case (byte)LandStatu.WATER:
                land.FindChild("state").gameObject.SetActive(true);
                land.FindChild("state").GetComponent <UISprite>().spriteName = "1_jiaoshui";
                break;
            }

            //显示农作物
            if (landVo.seedId != 0)
            {
//				land.FindChild("plant").gameObject.SetActive(false);
                //农作物未成熟
                if (landVo.remainTime > 0)
                {
                    //显示剩余时间
                    land.FindChild("CD").gameObject.SetActive(true);
                    UIUtils.ShowTimeToHMS((int)landVo.remainTime, land.FindChild("CD/Value").GetComponent <UILabel>());

                    UILabel remainTime = land.FindChild("CD/Value").GetComponent <UILabel>();
                    if (remainTimeDic.ContainsKey(remainTime))
                    {
                        remainTimeDic[remainTime] = landVo.remainTime;
                    }
                    else
                    {
                        remainTimeDic.Add(remainTime, landVo.remainTime);
                    }

                    //显示未成熟的农作物
                    land.FindChild("plant").GetComponent <UISprite>().spriteName = "tree";
                    land.FindChild("plant").GetComponent <UISprite>().MakePixelPerfect();
                }
                else
                {
                    land.FindChild("CD").gameObject.SetActive(false);
                    //显示成熟的农作物
                    land.FindChild("plant").GetComponent <UISprite>().spriteName = "fruit";
                    land.FindChild("plant").GetComponent <UISprite>().MakePixelPerfect();

                    //显示可收获提示
                    land.FindChild("state").gameObject.SetActive(true);
                    land.FindChild("state").GetComponent <UISprite>().spriteName = "1_shouhuo";
                }
                land.FindChild("plant").gameObject.SetActive(true);
            }
            else
            {
                land.FindChild("plant").gameObject.SetActive(false);
                land.FindChild("CD").gameObject.SetActive(false);
            }

            //显示是否可偷
            if (landVo.canSteal)
            {
                land.FindChild("state").gameObject.SetActive(true);
                land.FindChild("state").GetComponent <UISprite>().spriteName = "1_shouhuo";
            }
        }