bool CheckIntersectionsAndTress(AWizard self, IEnumerable <ACircularUnit> units) { if (self.GetFirstIntersection(units) != null) { return(true); } var nearestTree = TreesObserver.GetNearestTree(self); return(nearestTree != null && self.IntersectsWith(nearestTree)); }
private ATree _getNearestTree(Point a, Point b) { var dir = b - a; for (var i = 0; i <= SegmentDivideParts; i++) { Point p = dir * (1.0 * i / SegmentDivideParts) + a; var trees = TreesObserver.GetNearestTrees(p); foreach (var tree in trees) { if (Geom.SegmentCircleIntersects(a, b, tree, tree.Radius + Const.WizardRadius + MagicConst.RadiusAdditionalEpsilon)) { return(tree); } } } return(null); }
public static double GetSegmentWeight(Point a, Point b, bool checkStart) { var dir = b - a; var res = dir.Length; ATree prev = null; for (var i = (checkStart ? 0 : 1); i <= SegmentDivideParts; i++) { var p = dir * (1.0 * i / SegmentDivideParts) + a; var tree = TreesObserver.GetNearestTree(p); if (tree != null && tree != prev && Geom.SegmentCircleIntersects(a, b, tree, tree.Radius + Const.WizardRadius + MagicConst.RadiusAdditionalEpsilon)) { res += Math.Ceiling(tree.Life / 12) * MagicConst.TreeObstacleWeight; prev = tree; } } return(res); }
public bool Move(Func <AProjectile, bool> check = null) { var prev = new Point(this); var nearestTree = TreesObserver.GetNearestTree(this); for (var i = 0; i < MicroTicks; i++) { if (!Exists) { return(false); } MicroMove(); if (nearestTree != null && GetDistanceTo2(nearestTree) <= Math.Sqrt(Radius + nearestTree.Radius)) { // снаряд ударился об дерево RemainingDistance = 0; return(false); } if (!Exists) { return(false); } if (check != null && !check(this)) { return(false); } } if (nearestTree != null && Geom.SegmentCircleIntersects(prev, this, nearestTree, nearestTree.Radius + Radius)) { // снаряд ударился об дерево (это более точная проверка) RemainingDistance = 0; return(false); } return(true); }
private List <ProjectilePathSegment> _emulate(ACombatUnit[] nearestUnits, double wizardsChangeAngle, TargetsSelector minionsTargetsSelector) { if (Type != ProjectileType.MagicMissile && Type != ProjectileType.FrostBolt && Type != ProjectileType.Fireball) { throw new Exception("Unsupported projectile type " + Type); } // NOTE: nearestUnits уже склонированы // NOTE: nearestUnits и они же в minionsTargetsSelector - одни и те же instance var list = new List <ProjectilePathSegment>(); var projectile = new AProjectile(this); var owner = nearestUnits.FirstOrDefault(x => x.Id == OwnerUnitId); var nearestCandidates = nearestUnits.Where(x => x.Id != OwnerUnitId).ToArray(); while (projectile.Exists) { projectile.Move(proj => { if (Type == ProjectileType.Fireball) { double selfDamage = 0; double oppDamage = 0; var selfBurned = 0; var oppBurned = 0; var selfDeads = 0; var oppDeads = 0; ACombatUnit importantTarget = null; foreach (var unit in nearestCandidates) { var damage = GetFireballDamage(proj, unit); if (damage > 0) { var deads = 0; if (damage >= unit.Life - Const.Eps) { // killed deads++; damage = unit.Life; } if (unit.Faction == proj.Faction) { if (unit is AWizard) { selfDamage += damage; selfBurned++; selfDeads += deads; } } else if (Utility.HasConflicts(proj, unit)) { oppDamage += damage; oppBurned++; oppDeads += deads; if (importantTarget == null || _targetImportance(unit) > _targetImportance(importantTarget)) { importantTarget = unit; } } } } if (owner != null) { var damage = GetFireballDamage(proj, owner); if (damage > 0) { selfBurned++; if (damage >= owner.Life - Const.Eps) { // killed selfDamage += owner.Life; selfDeads++; } else { selfDamage += damage; } } } list.Add(new ProjectilePathSegment { StartDistance = list.Count == 0 ? 0 : list.Last().EndDistance, EndDistance = list.Count == 0 ? 0 : list.Last().EndDistance, OpponentDamage = oppDamage, SelfDamage = selfDamage, OpponentDeadsCount = oppDeads, SelfDeadsCount = selfDeads, State = (selfDamage + oppDamage < Const.Eps) ? ProjectilePathState.Free : ProjectilePathState.Fireball, OpponentBurned = oppBurned, SelfBurned = selfBurned, Target = importantTarget, }); } else { var inter = proj.GetFirstIntersection(nearestCandidates); if (inter != null) { if (list.Count == 0 || list.Last().State != ProjectilePathState.Shot) { var opp = inter as ACombatUnit; list.Add(new ProjectilePathSegment { StartDistance = list.Count == 0 ? 0 : list.Last().EndDistance, EndDistance = list.Count == 0 ? 0 : list.Last().EndDistance, State = ProjectilePathState.Shot, Target = Utility.CloneCombat(opp), SelfDamage = proj.Faction == inter.Faction ? Math.Min(opp.Life, Damage) : 0, OpponentDamage = Utility.HasConflicts(proj, opp) ? Math.Min(opp.Life, Damage) : 0, }); } } else { if (list.Count == 0 || list.Last().State != ProjectilePathState.Free) { list.Add(new ProjectilePathSegment { StartDistance = list.Count == 0 ? 0 : list.Last().EndDistance, EndDistance = list.Count == 0 ? 0 : list.Last().EndDistance, State = ProjectilePathState.Free, }); } } } list.Last().EndDistance += proj.Speed / proj.MicroTicks; return(true); }); foreach (var unit in nearestCandidates) { if (unit is AWizard) { var wizard = unit as AWizard; var dir = (wizard - this).RotateClockwise(wizardsChangeAngle) + wizard; // вдоль снаряда wizard.MoveTo(dir, null, w => { var tree = TreesObserver.GetNearestTree(w); return((tree == null || !w.IntersectsWith(tree)) && wizard.GetFirstIntersection(nearestCandidates) == null); }); } else if (unit is AMinion) { var target = minionsTargetsSelector.Select(unit); unit.EthalonMove(target); } } } return(list); }
private void _move(Wizard self, World world, Game game, Move move) { World = world; Game = game; Self = self; FinalMove = new FinalMove(move); Const.Initialize(); MagicConst.TreeObstacleWeight = Const.IsFinal ? 25 : 35; Wizards = world.Wizards .Select(x => new AWizard(x)) .ToArray(); foreach (var wizard in Wizards) { foreach (var other in Wizards) { if (wizard.Faction != other.Faction) { continue; } if (wizard.GetDistanceTo2(other) > Geom.Sqr(Game.AuraSkillRange)) { continue; } for (var i = 0; i < 5; i++) { wizard.AurasFactorsArr[i] = Math.Max(wizard.AurasFactorsArr[i], other.SkillsLearnedArr[i] / 2); } } var orig = World.Wizards.FirstOrDefault(w => w.Id == wizard.Id); var player = World.Players.FirstOrDefault(p => orig != null && p.Id == orig.OwnerPlayerId); if (player != null && player.IsStrategyCrashed) { wizard.RemainingFrozen = 100500; } } OpponentWizards = Wizards .Where(x => x.IsOpponent) .ToArray(); MyWizards = Wizards .Where(x => x.IsTeammate) .ToArray(); Minions = world.Minions .Select(x => x.Type == MinionType.OrcWoodcutter ? (AMinion) new AOrc(x) : new AFetish(x)) .ToArray(); NeutralMinions = Minions .Where(x => x.Faction == Faction.Neutral) .ToArray(); Combats = Minions.Cast <ACombatUnit>() .Concat(Wizards) .Concat(BuildingsObserver.Buildings)//TODO перед BuildingsObserver.Update???? .ToArray(); MyCombats = Combats .Where(x => x.IsTeammate) .ToArray(); NeutralMinionsObserver.Update(); OpponentMinions = Minions .Where(x => x.IsOpponent) .ToArray(); OpponentCombats = Combats .Where(x => x.IsOpponent) .ToArray(); RoadsHelper.Initialize(); BuildingsObserver.Update(); OpponentBuildings = BuildingsObserver.Buildings .Where(x => x.IsOpponent) .ToArray(); TreesObserver.Update(); ProjectilesObserver.Update(); BonusesObserver.Update(); MessagesObserver.Update(); InitializeProjectiles(); InitializeDijkstra(); ASelf = Wizards.FirstOrDefault(x => x.Id == Self.Id); if (ASelf == null) { throw new Exception("Self not found in wizards list"); } InitializeDangerEstimation(); SupportObserver.Update(); if (Self.IsMaster && World.TickIndex == 0) { MasterSendMessages(); } if (Self.IsMaster) { MasterCheckRearrange(); } var nearestBonus = BonusesObserver.Bonuses.ArgMin(b => b.GetDistanceTo(ASelf)); var opponentsAroundBonus = OpponentWizards.Where(w => nearestBonus.GetDistanceTo(w) < ASelf.VisionRange * 1.5).ToArray(); var teammatesAroundBonus = MyWizards.Where(w => ASelf.GetDistanceTo(w) < ASelf.VisionRange * 1.5).ToArray(); WizardPath path = null; AUnit pathTarget = null; var goAway = GoAwayDetect(); var bonusMoving = goAway ? new MovingInfo(null, int.MaxValue, null) : GoToBonus(); var target = FindTarget(new AWizard(ASelf), bonusMoving.Target); if (target == null && bonusMoving.Target == null && !goAway) { var nearest = OpponentCombats .Where( x => Utility.IsBase(x) || RoadsHelper.GetLane(x) == MessagesObserver.GetLane() || RoadsHelper.GetLaneEx(ASelf) == ALaneType.Middle && RoadsHelper.GetLaneEx(x) == ALaneType.Middle && CanRush(ASelf, x)) .Where(x => x.IsAssailable && x.Faction != Faction.Neutral) .OrderBy( x => x.GetDistanceTo(self) + (x is AWizard ? -40 : (x is ABuilding && !((ABuilding)x).IsBesieded) ? 1500 : 0)) .ToArray(); foreach (var n in nearest) { path = GoAgainst(n); if (path != null) { pathTarget = n; break; } } if (nearest.Length > 0 && path == null) { GoDirect(nearest[0], FinalMove); } } TimerStart(); if (!TryDodgeProjectile()) { if (target == null) { TryPreDodgeProjectile(); } if (goAway) { GoAway(); } else if (target == null || target.Type == TargetType.Teammate || (FinalMove.Action == ActionType.Staff || FinalMove.Action == ActionType.MagicMissile || FinalMove.Action == ActionType.Fireball || FinalMove.Action == ActionType.FrostBolt) && target.Type == TargetType.Opponent) { if (bonusMoving.Target != null) { NextBonusWaypoint = bonusMoving.Target; FinalMove.Turn = bonusMoving.Move.Turn; if (bonusMoving.Move.Action != ActionType.None && bonusMoving.Move.Action != null) { FinalMove.Action = bonusMoving.Move.Action; FinalMove.MinCastDistance = bonusMoving.Move.MinCastDistance; FinalMove.MaxCastDistance = bonusMoving.Move.MaxCastDistance; FinalMove.CastAngle = bonusMoving.Move.CastAngle; } NextBonusWaypoint = ASelf + (NextBonusWaypoint - ASelf).Normalized() * (Self.Radius + 30); if (nearestBonus.GetDistanceTo(ASelf) < ASelf.VisionRange * 1.5 && nearestBonus.GetDistanceTo(ASelf) > 100 && opponentsAroundBonus.Length <= 1 && ASelf.Life + 10 >= (opponentsAroundBonus.FirstOrDefault() ?? ASelf).Life && OpponentMinions.Count(x => x.GetDistanceTo(ASelf) < Game.FetishBlowdartAttackRange) == 0 ) { FinalMove.MoveTo(NextBonusWaypoint, null); } else { TryGoByGradient(x => EstimateDanger(x), null, FinalMove); } } else { var all = Combats.Select(Utility.CloneCombat).ToArray(); var my = all.FirstOrDefault(x => x.Id == ASelf.Id) as AWizard; my?.Move(FinalMove.Speed, FinalMove.StrafeSpeed); var ts = new TargetsSelector(all); var skipBuildings = path == null || path.GetLength() < 300 || path.GetLength() < 600 && OpponentBuildings.Any(x => { var tar = ts.Select(x); return(tar != null && tar.Id == ASelf.Id); }); if (TryGoByGradient(x => EstimateDanger(x), x => HasAnyTarget(x, skipBuildings), FinalMove)) { var cutTreeMovingInfo = FindTreeTarget(ASelf); if (cutTreeMovingInfo.Target != null) { FinalMove.Turn = cutTreeMovingInfo.Move.Turn; if (cutTreeMovingInfo.Move.Action != null && FinalMove.Action == null) { FinalMove.Action = cutTreeMovingInfo.Move.Action; } // не будет мешать TryPreDodgeProjectile? } } } } PostDodgeProjectile(); } TimerEndLog("Go", 1); if (ASelf.CanLearnSkill) { move.SkillToLearn = MessagesObserver.GetSkill(); } }
private bool _TryGoByGradient(Func <AWizard, double> costFunction, Func <AWizard, bool> firstMoveCondition, FinalMove move) { var self = new AWizard(ASelf); var obstacles = Combats.Where(x => x.Id != Self.Id && !(x is ABuilding)).Cast <ACircularUnit>() .Concat(BuildingsObserver.Buildings) .Where(x => self.GetDistanceTo2(x) < Geom.Sqr(x.Radius + 150)) .ToArray(); var danger = costFunction(self); // for debug List <double> selVec = null; var minDanger = double.MaxValue; Point selMoveTo = null; foreach (var angle in Utility.Range(self.Angle, Math.PI * 2 + self.Angle, 24, false)) { var moveTo = self + Point.ByAngle(angle) * self.VisionRange; var nearest = Combats .Where(x => x.GetDistanceTo(self) < Math.Max(self.VisionRange, x.VisionRange) * 1.3) .Select(Utility.CloneCombat) .ToArray(); var tergetsSelector = new TargetsSelector(nearest); var opponents = nearest.Where(x => x.IsOpponent).ToArray(); var vec = new List <double>(); const int steps = 18; var my = (AWizard)nearest.FirstOrDefault(x => x.Id == self.Id); var ok = true; var canMove = true; while (vec.Count < steps) { if (canMove) { canMove = my.MoveTo(moveTo, null, w => w.GetFirstIntersection(obstacles) == null); if (TreesObserver.GetNearestTrees(my).Any(t => t.IntersectsWith(my))) { break; } } else { my.SkipTick(); } var tmp = OpponentCombats;//HACK OpponentCombats = opponents; vec.Add(costFunction(my)); OpponentCombats = tmp; foreach (var x in opponents) { var tar = tergetsSelector.Select(x); if (tar != null || x is AWizard) { x.EthalonMove(tar); } } if (vec.Count == 1 && firstMoveCondition != null && !firstMoveCondition(my)) { ok = false; break; } } if (!ok || vec.Count == 0) { continue; } while (vec.Count < steps) { vec.Add(CantMoveDanger); } var newDanger = 0.0; for (var k = 0; k < steps; k++) { newDanger += vec[k] * Math.Pow(0.87, k); } newDanger += 3 * vec[0]; if (newDanger < minDanger) { minDanger = newDanger; selMoveTo = Utility.PointsEqual(my, self) ? null : moveTo; selVec = vec; } } if (selVec != null) { move.Speed = move.StrafeSpeed = 0; move.MoveTo(selMoveTo, null); return(true); } return(false); }