private void WindowOnKeyPressed(object sender, KeyEventArgs e) { if (e.Code == Keyboard.Key.C) { observeTarget = true; Audios.Wizard_Union_Selected(); ToggleTargetObserving?.Invoke(this, true); } if (e.Code == Keyboard.Key.D) { showDebugInfo = !showDebugInfo; } if (e.Code == Keyboard.Key.F) { showDebugInfo = !showDebugInfo; showHealth = showDebugInfo; showMinimap = showDebugInfo; showWayPoints = showDebugInfo; // ForceSmooth = showDebugInfo; } if (e.Code == Keyboard.Key.H) { showHealth = !showHealth; } if (e.Code == Keyboard.Key.A) { if (Audios.EnabledAudio) { Audios.DisableAudio(); } Audios.EnabledAudio = !Audios.EnabledAudio; ToggleAudio?.Invoke(this, Audios.EnabledAudio); } if (e.Code == Keyboard.Key.M) { showMinimap = !showMinimap; } if (e.Code == Keyboard.Key.W) { showWayPoints = !showWayPoints; } if (e.Code == Keyboard.Key.S) { ForceSmooth = !ForceSmooth; if (ForceSmooth) { Audios.EnableSmooth(); } } }