public ABonus(Bonus bonus) { Type = bonus.Type; X = bonus.X; Y = bonus.Y; Width = bonus.Width; Height = bonus.Height; Id = bonus.Id; }
public World(int tick, int tickCount, int lastTickIndex, int width, int height, Player[] players, Car[] cars, Projectile[] projectiles, Bonus[] bonuses, OilSlick[] oilSlicks, string mapName, TileType[][] tilesXY, int[][] waypoints, Direction startingDirection) { this.tick = tick; this.tickCount = tickCount; this.lastTickIndex = lastTickIndex; this.width = width; this.height = height; this.players = new Player[players.Length]; Array.Copy(players, this.players, players.Length); this.cars = new Car[cars.Length]; Array.Copy(cars, this.cars, cars.Length); this.projectiles = new Projectile[projectiles.Length]; Array.Copy(projectiles, this.projectiles, projectiles.Length); this.bonuses = new Bonus[bonuses.Length]; Array.Copy(bonuses, this.bonuses, bonuses.Length); this.oilSlicks = new OilSlick[oilSlicks.Length]; Array.Copy(oilSlicks, this.oilSlicks, oilSlicks.Length); this.mapName = mapName; this.tilesXY = new TileType[tilesXY.Length][]; for (int i = tilesXY.Length - 1; i >= 0; --i) { this.tilesXY[i] = new TileType[tilesXY[i].Length]; Array.Copy(tilesXY[i], this.tilesXY[i], tilesXY[i].Length); } this.waypoints = new int[waypoints.Length][]; for (int i = waypoints.Length - 1; i >= 0; --i) { this.waypoints[i] = new int[waypoints[i].Length]; Array.Copy(waypoints[i], this.waypoints[i], waypoints[i].Length); } this.startingDirection = startingDirection; }